Archive | February, 2020

Flames

[HTV2E] Introducing the New Hunter Compact SWORN

Posted on February 16, 2020 by

Hello Hunter 2E fans! My name is Monica Valentinelli and I’m the developer for Hunter: The Vigil Second Edition now on Kickstarter! Today, I’m pleased to share more information about the new compacts and conspiracy in the corebook: SWORN, Nine Stars, and Council of Bones. If you recall, compacts and conspiracies are larger groups dedicated […]

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Flames

[HTV2E] Deep Dive into Tilts and Conditions with Vera Vartanian

Posted on February 11, 2020 by

Hunter: The Vigil Second Edition was developed by industry veteran Monica Valentinelli for Onyx Path Publishing. To celebrate the release of the Hunter: The Vigil Second Edition Kickstarter, Monica reached out to members of her team for a series of in-depth interviews. Today, Monica chats with Vera Vartanian who worked on Endowments and possesses a […]

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Flames

Hunter the Vigil Second Edition Kickstarter Launch and Mysterious Places Interview!

Posted on February 6, 2020 by

Hunter: The Vigil Second Edition was developed by industry veteran Monica Valentinelli for Onyx Path Publishing. To celebrate the release of the Hunter: The Vigil Second Edition Kickstarter, Monica reached out to members of her team for a series of in-depth interviews. Today, Monica chats with Trip Galey and Matt Miller who worked on the […]

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Flames

First Look at the Altered Carbon RPG — Now on Kickstarter!

Posted on February 4, 2020 by

The Altered Carbon RPG is the official game based on the hit neo-noir cyberpunk Netflix series and the award-winning novel penned by Richard Morgan. The core edition of Altered Carbon: The Role Playing Game takes place on Sol (Earth) in the year 2384. With the help of a gamemaster (GM), you and your friends can create your own stories and Sleeves in Bay City, the futuristic Californian metropolis that serves as the main setting of the first book and Season 1 of the Netflix series.

FlamesRising.com took a peek at a preview of the upcoming game to see what was under the hood. Developed and designed by Christopher J. De La Rosa, the Altered Carbon RPG crystallizes the setting by presenting a timeline of events and key setting details necessary to roleplay in a futuristic San Francisco where bodies are meat and your soul is reduced to data. The system is “in house” and has been customized for the Altered Carbon RPG.

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