Posted on October 24, 2009 by Flames
As part of our continued efforts to bring you the best horror content for Halloween, FlamesRising.com teamed up with Ryan Macklin from The Master Plan.
Ryan Macklin is a veteran podcaster, producing Master Plan: The People’s Podcast About Game Design, The Voice of the Revolution and This Just In…From GenCon! He has also worked with Evil Hat Productions on various projects, including the Silver ENnie award-winning DON’T LOSE YOUR MIND and the upcoming DRESDEN FILES RPG.

Master Plan Episode #53: Dos and Don'ts of Horror Game Design [32:18m]:
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Posted on August 28, 2009 by Flames
Back by popular demand, Eden Studios presents all lovers of PDFs with an incredible sale on all of their amazing products!
All Flesh Must Be Eaten, Conspiracy X, Buffy: the Vampire Slayer, C.J. Carella’s Witchcraft, Army of Darkness and more!
Enjoy 50% to 75% Off Savings on all Eden Studios Electronic Games for a limited time!
The sale ends Thursday, September 3rd so take advantage of this awesome sale! Price has been automatically discounted off the original (or sale) price so you’ll enjoy huge discounts. If you’ve ever been interesting in conspiracies, paranormal threats, zombies, ghosts, witchcraft or the other things that lurk in the dark — now’s the perfect time to check out these great games.
Eden Studios RPGs are available at the Flames Rising RPGNow Shop.
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Posted on April 30, 2009 by Flames
These are the stakes, then, for the Ghosts of Albion roleplaying game. Players take the role of one of the secret Protectors or one of their cronies and goons. It is also possible to play a class traitor – a ghost or a vampire, for example, which has turned its coat and now seeks to hunt down to extinction other members of the supernatural, presumably for money or the baubles of power and influence. No one comes out of this very well. The premise for the action apparently comes from a BBC television production, which does not appear to have made it to Thailand and about which I knew nothing before receiving this game. Fans of the program will be more able to identify with the protagonist siblings Tamara and William and the various aids and assistants, including the revived Queen Boudicca (or Bodicea as she is for some reason spelt here) and the poet Byron (described, on p.70, thus: “… the archetypal Regency buck. Born with a club foot and weak constitution, Byron inherited his title at age ten.” Obviously some new use of the term ‘archetype’ is in use at Eden Studios. I will have something to say about the language later).
Review by John Walsh
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Posted on February 23, 2009 by Flames
The third installment of “Eden Studios Presents” (ESP) attempts to bring a little magic into readers’ lives. I was excited to review this anthology because it was first mentioned in 2004.
Each component of the seventy-four page PDF delivers something mystical that can be introduced into many of Eden’s various lines. Buffy and Witchcraft gain the most material, although the other titles aren’t ignored. Since this is an anthology, I’ll forsake my usual format and approach each segment of the book as a separate entity.
Carlos Samuel Araya’s cover art to “ESP3″ is a moody piece featuring a magical device called the Shadefont, which is later described in “Cover Shots” by Charlie Von Eschen.
Review by Todd Cash
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Posted on August 26, 2008 by Flames
Recently we’ve had Greg Stolze tell us about creating his new game A Dirty World and Jason Morningstar fills us in on the development of The Shab Al-Hiri Roach. The design project continues today with Tim Brannan telling us about the work he did on the Ghosts of Albion RPG for Eden Studios.
Set in London at the dawn of the Victorian age, players join in the fight to keep the ever-present forces of evil at bay. Whether fighting a demon prince or even a band of infant stealing faeries, the battle wages on. Characters can join the fight as normal humans, ghosts, mysterious faeries or even wield the magic of the Protectors themselves. All against a backdrop of Victorian England with a dark supernatural undercurrent.
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Posted on August 14, 2008 by Matt-M-McElroy
The previous Ghosts of Albion preview introduced readers to the mysterious world of Albion and touched on the cosmology of the setting.
Today’s preview will dig into some of the Cinematic Unisystem mechanics that make the game work. Specifically we are going to take a look at the Qualities and Drawbacks for supernatural characters.
Visit the Ghosts of Albion page at Eden Studios for free downloads and news. You can also get the Ghosts of Albion eBook now from the Flames Rising RPGNow shop.
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Posted on August 5, 2008 by Matt-M-McElroy
Earlier, I announced that the Ghosts of Albion eBook was now available from Eden Studios (the print version comes out next month). Today we’re bringing you a small preview of this new game.
Some may not be familiar with the Ghosts of Albion setting, so we’re going to start with a basic introduction to the world of Albion and introduce a bit of the cosmology. Further previews and teasers will explore more of the setting and the Unisystem elements of the game…
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Posted on August 1, 2008 by Matt-M-McElroy
Ages ago, when the Ghosts of Albion RPG was first announced by the folks at Eden Studios we were pretty fired up about the idea of some new Cinematic Unisystem elements. We managed to land interviews with both Amber Benson and Christopher Golden, asking them about the game and other related products. The energetic Timothy S. Brannan wrote a review of Accursed (a Ghosts of Albion fiction novel) that helped explore the setting just a bit more.
Well, Eden Studios hit a few delays and it took them a bit to get their house in order. However, the wait was certainly worth it. Ghosts of Albion is now available and it is a pretty awesome looking game.
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Posted on April 25, 2008 by Matt-M-McElroy
After a short break, the Flash Fire Mini-Reviews are back (from the dead)!
Zombies have always had a following among horror fans. We have several reviews of great zombie games, books and more here on Flames Rising. Among the recent zombie reviews are Plague of the Dead 2, Happy Hour of the Damned and Zombie Fluxx. There are plenty more, including great titles from Permuted Press and Eden Studios.
This week we will be checking out a mix of zombie entertainment. Games, Novels and a Movie will make up the horde…
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Posted on June 6, 2006 by Flames
Written by Jason Vey, with additional material by Ross A. Isaacs, Dungeons and Zombies introduces high fantasy to the already impressive line-up of AFMBE (All Flesh Must Be Eaten) supplements. This book offers up plenty of new material for survival horror fans.
The book starts off with a short story and introduction. This sets the mood for the book and offers up some useful information on the how and why of the text. Moving right into character creation, D&Z offers a lot of new material for AFMBE fans. New Character Types, new Qualities & Drawbacks, new (and modified) Skills and more…
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Posted on September 30, 2005 by Flames
Horror author Christopher Golden tells us about his many Buffy: the Vampire Slayer novels, his work on Hellboy and the upcoming Ghosts of Albion RPG from Eden Studios.
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Posted on June 25, 2005 by Flames
Quick: An excellent game that captures the feel and fun of the movie and expands on the established mythos. Great as a stand alone game, as a “Campaign sourcebook” or as an addition to any other Eden Unisystem game.
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Posted on April 1, 2005 by Flames
If zombies took over, would you fight? One of the Living is a supplement for All Flesh Must be Eaten that focuses on the survivors.
The opening fiction sets the tone for this dark, survivalist supplement. While there were a few grammatical errors, the language is vibrant and photographic. You feel as if you are right behind Jack, with a hand on his shoulder, as he struggles to retell his story. When you realize that Jack’s hope orbits around the impending daybreak, you understand that this is not your typical All Flesh supplement. Overall, the flavor text is well-written and does a good job of enhancing the desperate setting.
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Posted on January 2, 2005 by Flames
Derek tells us about his work on All Flesh Must Be Eaten, Eden Studios Presents gives us a break-down on good vs. bad conventions.
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Posted on September 29, 2004 by Flames
This is one of the prettiest and best written game books I’ve ever had the pleasure to come across. The book is full-color, and chock full of pictures and quotes from the series. What truly makes the book stand out is the writing style. CJ Carella and his crew have written something that looks less like a rulebook, and more like a transcript of someone talking about the TV show, and how a game system for Buffy would work if he could just design one. The book is almost as funny and irreverent as the show it draws from, making this book an easy read.
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Posted on September 20, 2004 by Flames
All Flesh Must Be Eaten (AFMBE for short) is the third game in The Unisystem line. The game revolves around zombie survival horror, a popular sub-genre of horror.
The book starts with a Forward by Shane Hensley (author of Deadlands) on why zombie horror is so popular, in general, and in a gaming context.
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Posted on September 20, 2004 by Flames
Witchcraft is a tabletop role-playing game set in our modern era. The Armageddon has yet to happen. Before it does, your players will create characters that are attempting to guide humanity to their preferred Armageddon. You can play psychics, witches, sorcerers, Mundanes (humans with no magical abilities), Bast (cats with the ability to perform magics and change into human guise), supernatural hunters, secret society members, and MORE!
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Posted on September 20, 2004 by Flames
The first supplement available for Witchcraft, Mystery Codex provides all the information needed to keep your Witchcraft tabletop role-playing game fresh.
First off, time is taken to update anyone still using an older version of Witchcraft to the current version, as published in Eden Studio’s CJ Carella’s Witchcraft. With this information, you DO NOT need to buy the latest version of the main book if you own the previous version of Witchcraft published by Myrmidon Press.
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Posted on September 10, 2004 by Flames
There are 232 pages. There are six chapters, a section of Archetypes, a Forward, an Appendix, and an Index. The first chapter explains to you what you’ll find in the book. The second chapter describes character generation. A list of well-thought out Archetypes are given – with good artwork to go with them. The third chapter goes over game mechanics. Equipment is discussed in chapter four. The fifth chapter explains zombies, how to create them, and how to use them. Chapter six discusses different Deadworlds that you can use for your settings.
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Posted on January 19, 2004 by Flames
In this interview we talk about the All Flesh Must Be Eaten and Buffy: the Vampire Slayer RPGs.
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