Posted on March 21, 2013 by Flames
Trust no one. The very nature of Aegis’ work means that the organization has to work in secret, away from public scrutiny and hidden from the keen surveillance of their enemies. The National Defense Directorate manipulates and schemes in secret bases around the country, plotting and moving pawns in a deadly chess game of deception. A conspiracy against another conspiracy.
The Conspiracies Sourcebook is a supplement for the Conspiracy X Second Edition roleplaying game.
Posted on November 27, 2011 by Flames
Terrors lurk in the darkness, subvert the souls, and corrupt the mind. Secret detachments of psychics remotely view our every move. Powerful occultists perform secret rituals in hidden locations, manipulating our world to their ends. Mysterious forces invade our very souls, twisting and distorting the weak into strong and violent predators. Creatures flee from humanity’s encroachment on their territories, then strike out when prying eyes get too close. Spirits haunt the edges of our silent fears.
Posted on December 7, 2010 by Matt-M-McElroy
Zombie Week continues here at Flames Rising with a new interview about zombies…and pirates!
In this interview, FlamesRising.com got the chance to sit down with Daniel Davis. Daniel is a hobby games designer who has worked with Eden Studios on the game line All Flesh Must Be Eaten. Today we talk to Daniel about his experiences with this zombie survival horror game and his work producing the Arrgh! Thar Be Zombies game supplement.
Be sure to check out the Arrgh! Thar Be Zombies! Preview we posted earlier this year.
Posted on October 12, 2010 by Billzilla
Let’s get this out of the way first thing; zombies scare me. The mindless violence and relentless, insatiable hunger and lack of pain response of the George Romero-style walking dead creep me the heck out. So when Jim Lowder handed me a copy of The Best of All Flesh at GenCon to review for Flames Rising, I admit I approached it with some trepidation.
Posted on September 28, 2010 by Eric Pollarine
Anthologies are a sordid sort of crapshoot. Admittedly, I am not normally a fan of crapshoots, or really gambling of any sort. It doesn’t come as some sort of moral high ground or religious stance against lady luck; it just isn’t my cup of tea. So when I got the chance here to do a review of Elder Signs Press’s, “The Best of All Flesh” which was edited by James Lowder, whose earlier works are some of THE seminal Ravenloft and Forgotten Realms works. Needless to say I was both excited-as all things zombie leave me feeling somewhat elated, and yet very, very skeptical. I have read the Permuted Press outings, and I have also read some of the newer compilations which have been released in the last five years, as all things “Zombie” seemed to be just the right thing for the failing publishing industry.
Posted on August 12, 2010 by Flames
Coming this November, Eden Studios is proud to announce Band of Zombies.
Band of Zombies is the new World War II sourcebook for All Flesh Must Be Eaten, and it is positively packed with new surprises. Inside you will find:
• New Qualities, Drawbacks, Inspired Miracles, and Zombie Aspects
• Detailed Rules for Dogfighting and Naval Combat
• Rules for Shell Shock, Combat Stress, and Madness
• New gear, from guns to aircraft to naval vessels to tanks
• Mass Combat rules
• Advice on running campaigns in World War II, from fire teams to commando squads, to SOE operatives behind enemy lines.
• And more!
So strap on your rucksack, hoist your SMG, keep your socks dry, and for cripes’ sake, Private, don’t forget the call sign! When they come shambling out of the dark, will you stand tall or join the armies of the dead?
Posted on August 2, 2010 by Flames
Eden Studios announces today an agreement with Tim Seeley, creator of the HACK/SLASH™ horror comic book series, for the design, production, and distribution of the HACK/SLASH roleplaying and card games. Currently in development, the HACK/SLASH card game will be released late in 2010.
Eden Studios has a knack for making great games based on survival horror, and HACK/SLASH is a perfect fit for their line-up. Cassie Hack is the lone survivor of an attack by the vicious killer known as the Lunch Lady. HACK/SLASH chronicles the travels of Cassie and her monstrous partner Vlad as they crisscross the country, hunting down and destroying supernatural slashers before the uncanny butchers can claim more victims. The series features a perfect balance of horror and dark humor, and plots that put a fresh spin on the familiar themes and iconic characters of comics, gaming, and, of course, slasher flicks.
Posted on August 1, 2010 by Flames
Avast! Thar be ghastly things that sail these waters!
Whether labeled privateers or buccaneers, everyone feared pirates during the Age of Sail. Now the pirates have something to be afraid of . . . the livin’ dead! From voodoo queens to ghost ships, swashbuckling with zombies is a whole different jug of grog.
So tighten them sails! Hoist the Jolly Roger an’ go on the account with the brethren o’ the sea! But ‘ware the shout from the crows’ nest, “Argh! Thar Be Zombies!” They’ll be after more than ye gold!
So trim the sails and hoist the Jolly Roger. Arrgh! Thar Be Zombies!
ARRGH! Thar Be Zombies is a supplement for the All Flesh Must Be Eaten roleplaying game, published by Eden Studios. Flames Rising is pleased to present an exclusive preview of this new book.
Posted on October 24, 2009 by Flames
As part of our continued efforts to bring you the best horror content for Halloween, FlamesRising.com teamed up with Ryan Macklin from The Master Plan.
Ryan Macklin is a veteran podcaster, producing Master Plan: The People’s Podcast About Game Design, The Voice of the Revolution and This Just In…From GenCon! He has also worked with Evil Hat Productions on various projects, including the Silver ENnie award-winning DON’T LOSE YOUR MIND and the upcoming DRESDEN FILES RPG.
Posted on August 28, 2009 by Flames
Back by popular demand, Eden Studios presents all lovers of PDFs with an incredible sale on all of their amazing products!
All Flesh Must Be Eaten, Conspiracy X, Buffy: the Vampire Slayer, C.J. Carella’s Witchcraft, Army of Darkness and more!
Enjoy 50% to 75% Off Savings on all Eden Studios Electronic Games for a limited time!
The sale ends Thursday, September 3rd so take advantage of this awesome sale! Price has been automatically discounted off the original (or sale) price so you’ll enjoy huge discounts. If you’ve ever been interesting in conspiracies, paranormal threats, zombies, ghosts, witchcraft or the other things that lurk in the dark — now’s the perfect time to check out these great games.
Eden Studios RPGs are available at the Flames Rising RPGNow Shop.
Posted on April 30, 2009 by Flames
These are the stakes, then, for the Ghosts of Albion roleplaying game. Players take the role of one of the secret Protectors or one of their cronies and goons. It is also possible to play a class traitor – a ghost or a vampire, for example, which has turned its coat and now seeks to hunt down to extinction other members of the supernatural, presumably for money or the baubles of power and influence. No one comes out of this very well. The premise for the action apparently comes from a BBC television production, which does not appear to have made it to Thailand and about which I knew nothing before receiving this game. Fans of the program will be more able to identify with the protagonist siblings Tamara and William and the various aids and assistants, including the revived Queen Boudicca (or Bodicea as she is for some reason spelt here) and the poet Byron (described, on p.70, thus: “… the archetypal Regency buck. Born with a club foot and weak constitution, Byron inherited his title at age ten.” Obviously some new use of the term ‘archetype’ is in use at Eden Studios. I will have something to say about the language later).
Review by John Walsh
Posted on February 23, 2009 by Flames
The third installment of “Eden Studios Presents” (ESP) attempts to bring a little magic into readers’ lives. I was excited to review this anthology because it was first mentioned in 2004.
Each component of the seventy-four page PDF delivers something mystical that can be introduced into many of Eden’s various lines. Buffy and Witchcraft gain the most material, although the other titles aren’t ignored. Since this is an anthology, I’ll forsake my usual format and approach each segment of the book as a separate entity.
Carlos Samuel Araya’s cover art to “ESP3″ is a moody piece featuring a magical device called the Shadefont, which is later described in “Cover Shots” by Charlie Von Eschen.
Review by Todd Cash
Posted on August 26, 2008 by Flames
Recently we’ve had Greg Stolze tell us about creating his new game A Dirty World and Jason Morningstar fills us in on the development of The Shab Al-Hiri Roach. The design project continues today with Tim Brannan telling us about the work he did on the Ghosts of Albion RPG for Eden Studios.
Set in London at the dawn of the Victorian age, players join in the fight to keep the ever-present forces of evil at bay. Whether fighting a demon prince or even a band of infant stealing faeries, the battle wages on. Characters can join the fight as normal humans, ghosts, mysterious faeries or even wield the magic of the Protectors themselves. All against a backdrop of Victorian England with a dark supernatural undercurrent.
Posted on August 14, 2008 by Matt-M-McElroy
The previous Ghosts of Albion preview introduced readers to the mysterious world of Albion and touched on the cosmology of the setting.
Today’s preview will dig into some of the Cinematic Unisystem mechanics that make the game work. Specifically we are going to take a look at the Qualities and Drawbacks for supernatural characters.
Visit the Ghosts of Albion page at Eden Studios for free downloads and news. You can also get the Ghosts of Albion eBook now from the Flames Rising RPGNow shop.
Posted on August 5, 2008 by Matt-M-McElroy
Earlier, I announced that the Ghosts of Albion eBook was now available from Eden Studios (the print version comes out next month). Today we’re bringing you a small preview of this new game.
Some may not be familiar with the Ghosts of Albion setting, so we’re going to start with a basic introduction to the world of Albion and introduce a bit of the cosmology. Further previews and teasers will explore more of the setting and the Unisystem elements of the game…
Posted on August 1, 2008 by Matt-M-McElroy
Ages ago, when the Ghosts of Albion RPG was first announced by the folks at Eden Studios we were pretty fired up about the idea of some new Cinematic Unisystem elements. We managed to land interviews with both Amber Benson and Christopher Golden, asking them about the game and other related products. The energetic Timothy S. Brannan wrote a review of Accursed (a Ghosts of Albion fiction novel) that helped explore the setting just a bit more.
Well, Eden Studios hit a few delays and it took them a bit to get their house in order. However, the wait was certainly worth it. Ghosts of Albion is now available and it is a pretty awesome looking game.
Posted on April 25, 2008 by Matt-M-McElroy
After a short break, the Flash Fire Mini-Reviews are back (from the dead)!
Zombies have always had a following among horror fans. We have several reviews of great zombie games, books and more here on Flames Rising. Among the recent zombie reviews are Plague of the Dead 2, Happy Hour of the Damned and Zombie Fluxx. There are plenty more, including great titles from Permuted Press and Eden Studios.
This week we will be checking out a mix of zombie entertainment. Games, Novels and a Movie will make up the horde…
Posted on June 6, 2006 by Flames
Written by Jason Vey, with additional material by Ross A. Isaacs, Dungeons and Zombies introduces high fantasy to the already impressive line-up of AFMBE (All Flesh Must Be Eaten) supplements. This book offers up plenty of new material for survival horror fans.
The book starts off with a short story and introduction. This sets the mood for the book and offers up some useful information on the how and why of the text. Moving right into character creation, D&Z offers a lot of new material for AFMBE fans. New Character Types, new Qualities & Drawbacks, new (and modified) Skills and more…
Posted on September 30, 2005 by Flames
Horror author Christopher Golden tells us about his many Buffy: the Vampire Slayer novels, his work on Hellboy and the upcoming Ghosts of Albion RPG from Eden Studios.
Posted on June 25, 2005 by Flames
Quick: An excellent game that captures the feel and fun of the movie and expands on the established mythos. Great as a stand alone game, as a “Campaign sourcebook” or as an addition to any other Eden Unisystem game.