Posted on December 17, 2011 by Billzilla
Being a fledgling author, I had often pondered what it would be like to participate in a public reading of one’s own work. I recently had the chance to find out. I agreed to assist in the promotion of Haunted: 11 Tales Of Ghostly Horror (Flames Rising Press, 2011), particularly since, as a contributor to the anthology, I have a personal stake in how well the book sells. Knowing that readings could help us immensely by generating interest and word-of-mouth advertising, I cast about town looking for likely venues.
It turns out that bookstores are good choices for readings, as one might expect. Also good, and perhaps not as obvious a choice in our Internet-driven culture, are public library branches.
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Posted on November 27, 2011 by Nancy
Perplexed about what to get, or ask for, this Holiday season? Well, if you or someone you know loves horror, here are a few suggestions:
+Horror Library+, Vol. 1 – 4: These anthologies would be a treat for any lover of the macabre. Packed full of stories by some of the best writers around. See my review of Vol. 3 for a taste.
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Posted on November 26, 2011 by Flames
Mobile-based independent filmmaking group Fighting Owl Films plans to explore the legend of the Jersey Devil in a new film tentatively titled Jersey Devil Expeditions. Filled with humor, scares and romance, the creature feature explores what happens when the employees of a ragtag roadside attraction known as Jersey Devil Expeditions — popular for its camping trips in which guests search for and eventually “encounter” the mythical creature — learn that the legend has come to life. Stalked in the forest, the guests and their guides must fend off the terrifying beast and find a way to put an end to the bloody legend.
The screenplay is complete and the filmmakers are currently seeking financing for the project. A promotional trailer has been created for the film to serve as a prototype to give potential investors a feel for the project.
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Posted on November 16, 2011 by Steven Dawes
Blair Witch 2 holds a special place in my black heart. No so much because of the movie itself, it happens to be the first movie my wife Lilly and I went to see together (somewhere along the lines of a 3rd of 4th date.) We were both fans of the 1st film (me more so than her), and as it was the autumn/ Halloween season so seeing a scary movie seemed like the thing to do at the time. It was incidentally the inaugural “dinner and a movie” date ritual that became a cornerstone of one of our favorite things to do together to this day. During the few times I’ve watched it since, I get a twinge of nostalgia, and did so again during this last watch for reviewing purposes. But does nostalgia a good movie make?
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Posted on November 9, 2011 by Nancy
A man’s purchase of a used computer leads to an unfortunate discovery. Soon, he’s on a mission to save his fiancee from the clutches of a madman and an insidious cult. But in the small town where she’s held captive, he discovers that nothing is exactly as it seems. Once he crosses paths with a father and son monster-hunting team, his world unravels. Death and dark magicks lurk around every corner.
The characters are pretty solid. Donald, the protagonist, is believable as an ambitious and caring, if somewhat bumbling, man that eventually finds the strength to fight evil.
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Posted on October 15, 2011 by Flames
From aliens to zombies, historian W. Scott Poole ventures deep into the darkest shadows of American history in search of witches, sea monsters, and serial killers. Both a masterpiece of scholarship and a heartfelt homage to horror films and literature, Monsters in America is one man’s journey into the violent truths the rest of us prefer to ignore.
Jeremy L. C. Jones stops by Flames Rising to talk with a self-professed “lifelong horror nerd” about America’s dirty little secrets and our sordid part in the cover up.
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Posted on October 4, 2011 by Steven Dawes
“That house is not fit to live in. No one’s been able to live in it. It doesn’t want people.”
As Flames Rising is looking for ghost related posts for this year’s Halloween season, I found this to be an opportune time to dive into some ghost flicks. And while I’m the kind of mook who’s all about “saving the best for last”, I’m going completely opposite with this one. “The Changeling” was chosen as my first ghost story flick to review, and honestly, it’s the movie that I hold all ghost movies in terms of masterpiece quality.
The story centers around John, whose wife and daughter die in a tragic accident before his very eyes.
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Posted on September 15, 2011 by DecapitatedDan
“The highly acclaimed, repeat sellout series from writer KURTIS J. WIEBE and artist RILEY ROSSMO is a riveting tale of loss and horror. In the forgotten town of Green Wake, a string of grisly mutilations leads Morley Mack on the trail of a young woman named Ariel, who is the prime suspect. But when a stranger with startling connections to Ariel arrives under mysterious circumstances, Morley unravels a dark plot with a surprising link to his past.”
Have you read a comic book that visually made you want to spend your whole day examining each and every panel? Studying the line work, trying to figure out how the colors work together so well, looking for anything that could be hidden visually? I said it on each review I did for this series so far and I will not stop now, Riley Rossmo was born to draw this book. If I loved his work on Proof and Cowboy Ninja Viking than it’s official that I am head over heels for what he has done on this book because it is just pure simple perfection.
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Posted on September 12, 2011 by DecapitatedDan
“How would the world be changed if the mentally ill were allowed to determine reality? The Dead Cell explores the experiments of the recently graduated Monica McCoy, and her employment with the secret “Dream Research Program” at Breckenridge State Hospital. While being briefed on the basics, nothing can prepare her for the horrors she encounters upon reporting for duty. What ensues is a tale of madness, reality, and the supernatural chronicling one woman’s journey as she comes face to face with the horror of The Dead Cell.”
I have been treated to Simmons’ work before, but it was not in a horror title (lookup Wannabe‘s). I think overall that the book worked on a high level. However there were a few panels that personally I thought some angles were a little off. Did it distract me from enjoying the book though? No not at all. I think the way that really odd/psychological stuff was depicted came off great.
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Posted on August 29, 2011 by Steven Dawes
So with summer coming to a close, I’ve finally got some days off from school before I’m back again this fall. After all the HTML learning, numeric coding, interface designing, networking essentials and even Human Relations (only cause it’s required), I was ready for some time off. It seemed to be fortuitous that Fright Night came out in the middle of my break, for I am REALLY in need of some horror shenanigans to blow off some steam.
Now, before I continue on, I have a horrible confession to make. I’m very ashamed to admit this, and my fingers are shaking in fear of this revelation so much that it’s difficult for me to even type right now. But they say the truth shall set you free… so here it goes… *exaggerated gulp* … I’ve never seen the original 1985 Fright Night… *the sounds of crickets can be heard clearly in the distance*.
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Posted on August 12, 2011 by Billzilla
Horror is a subjective state; what one finds horrifying another might find merely gruesome or grotesque. It is within this ambiguity I find myself regarding Chilling Tales: Evil DId I Dwell; Lewd Did I Live. There was horror within to be sure; also within was loneliness, isolation, despair, and a lot of really good writing.
Standout stories for me in this collection included “Tom Chesnutt’s Midnight Blues” by Robert J. Wiersema and “404″ by Barbara Roden. Both are among the first three tales and get the anthology off to a great start. “Tom Chesnutt’s” is about a philandering folk singer who inadvertently causes his wife’s death. She haunts him now, not actively rattling chains and moaning but rather showing up at his gigs – a phantom only he can see – as a reminder of his misdeeds. “404″ is a distressingly familiar tale about office workers who discover their comrades simply disappear one day. As their numbers dwindle and their isolation increases, they each find themselves coming under the watchful eye of their supervisor.
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Posted on July 28, 2011 by Flames
FlamesRising.com is pleased to present you with a peek inside GURPS Horror 4th Edition from its author, Kenneth Hite. For those of you familiar with his work, you might suspect Kenneth Hite is no stranger to writing about all things dark and terrifying. In this essay, Ken talks about the additions and influences he infused into the new edition.
A New Millennium Of Horror, And Of GURPS Horror
I started writing the Third Edition of GURPS Horror in very late 2000, right about the time that Final Destination, Scream 3, and Urban Legend: The Final Cut were finishing off (with one or another degree of skill and chill) the horror boom of the 1990s. No, wait, I lie. I actually started writing the Third Edition of GURPS Horror in 1998, only I called it Nightmares of Mine at the time, and I was writing it for Iron Crown Enterprises. So I began writing it during the Indian summer of clever, self-referential horror: The Faculty, Fallen, and Gods and Monsters were all part of that horror year. By the time I finished it, Iron Crown had gone bankrupt, and I had folded pretty much the entirety of the horror-gaming advice from Nightmares of Mine into GURPS Horror, Third Edition.
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Posted on July 26, 2011 by Flames
FlamesRising.com is thrilled to present you with an exclusive preview from Steve Jackson Games as part of our publisher theme week. Today, we take a peek at the upcoming GURPS Infinite Worlds: World of Horror supplement that offers new settings to bring terror to your gaming table.
GURPS Infinite Worlds: Worlds of Horror will detail six alternate Earths where history has taken a turn for the terrifying. Designed as being light on rules and heavy on atmosphere, Worlds of Horror should prove fascinating for anyone who wonders what might have been . . . more horrific. This preview material has been taken from one of those worlds, called Taft-1. The year is 1962, and Stalin still lives. And he has worse allies than Hitler.
For anyone hoping to visit Taft-1, a ***Spoiler Alert*** is in effect for this whole preview.
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Posted on July 17, 2011 by Flames
Avatar Press and Mischief Maker Studios proudly announce that legendary comic book writer Garth Ennis will be premiering his short film, Stitched, at San Diego Comic-Con on Thursday evening, July 21, at 8:15pm in the convention’s Room 6DE. Featuring Ennis’s debut as a filmmaker, Stitched blends supernatural horror with a contemporary war story, creating a terrifying landscape which will be explored further in an ongoing monthly comic book series.
The fifteen-minute long film is written and directed by Garth Ennis, best known as the writer of such best-selling comic books as Preacher, The Punisher, The Boys, and Crossed. A Mischief Maker Studios production, Stitched was produced by Brian Pulido, Francisca Pulido, and Ed Polgardy. Adam Goldfine served as Director of Photography, while both Garth Ennis and William Christensen, the founder of Avatar Press, served as Executive Producers.
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Posted on July 16, 2011 by Flames
British author James Herbert has been an international sensation since the publication of his first novel, The Rats, in 1974. His books have sold over forty-two million copies, earning him a comparison to Stephen King in the United Kingdom. Last year, Herbert was presented with the title of Grand Master at the World Horror Convention for his outstanding achievements in the horror genre. Now, he prepares to take the United States by storm with the release of The Secret of Crickley Hall – a blood chilling novel that puts a unique spin on a classic horror theme: the haunted house.
Would you stay in a haunted house for more than one night?
Would you live in a place where ghostly things keep happening? Where a cellar door you know you locked the night before is always open the following morning? Where hushed whimpering is heard? Where white shadows steal through the darkness? Where the presence of evil is all around you?
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Posted on July 11, 2011 by Monica Valentinelli
Flames Rising is pleased to announce the latest release in the Instant Antagonists line. The Creepy Cottontail author, Monica Valentinelli (and Flames Rising project Manager) shares some notes on the design and writing process that went into this product.
Having conducted a lot of occult research for my writing — both game-and-story-related — there’s a particular concept that always stands out in my mind. Performing a ritual (both real and/or imagined) is work, but the end result of that “job” doesn’t always yield the same results every time. Take a basic love potion for example. Do you have any idea how many different types of love potions there are? In many cases, not only do you have to get the ritual down pat, but you also have to worry about backlash, timing and the integrity of the materials. Even then, there’s no guarantee that magic will function the same way twice because there’s one-too-many factors that you cannot control.
The “cost” of doing magic is something I feel is often overlooked because some view it as an obstacle that gets in the way of a story or a game. I look at it as a characterization of a protagonist or… in this case… Instant Antagonist.
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Posted on June 15, 2011 by Flames
Recently David Hill sent us a Design Essay about his latest World of Darkness product the Forsaken Chronicler’s Guide, which was released in serial format. Now the complete guide is out in eBook format.
You come with me, you’re on a journey. You leave this safe and boring world and strap into a wild ride. You won’t know where you’re going. That’s okay-because I don’t know where I’m taking you. All I know is that life is short, but my teeth and my claws are long. The night awaits us, and I am hungry. Aren’t you hungry, too?
- Anna Koren, Wild Child
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Posted on June 9, 2011 by Nix
I am not a horror movie fanatic. I enjoy them and I look forward to seeing a few of them, but my over-sensitized mentality takes quite a bit to shock while my natural sarcastic side urges me to quip, mock, and make other ‘witty’ comments on the movie as it plays. I blame hours of watching B, C, and D movies, including many episodes of Mystery Science Theater 3000, for this inclination. Thus, I am a movie fan, just not a fanatic. I do enjoy learning what happened behind the scenes on a set, the often turbulent process a movie takes to actually getting filmed and released, and the other details that surround such endeavors.
If you are of a similar mindset, then you would most likely enjoy Diabolique. Diabolique is a bi-monthly publication for the horror connoisseur and seems to cover everything from vintage horror, to recently released films, to works in progress.
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Posted on June 2, 2011 by Nix
What would happen if the cult classic “The Warriors” was set in the early 90′s with all the gangs being various super-natural creatures? You would have the role-playing game Nightlife. Nightlife was released in 1990 and 1991, with two editions and several supplements. It is hard to tell why one game fails to catch, and another game spreads like wild fire. It is also hard not to compare Nightlife with White Wolf’s World of Darkness, even though the two have very few similarities.
Both have vampires and werewolves and both games are set in a punk setting with horror elements. They use d10′s as their die of choice and super-natural creatures have strange awe inspiring powers. However, the similarities end there between the two games.
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Posted on May 25, 2011 by Nix

100 Horror Adventure Seeds is not a ponderous tome of highly drawn out and detailed adventures that focus on the things that go bump in the night. In this collection the ideas that James sets down are designed to trigger the imagination, not to stifle it. He starts off, quite early in the book, with the trials and pitfalls of horror gaming in general and moves on to the relative usefulness of a more structured module. It quickly becomes apparent that James is not a fan of the structured module. He does admit that they are good introductions for a new Game Master to a system, but eventually these will hinder a Game Master due to their lack of GM creativity.
James then describes why a more traditional module format tends to fail, and the main reason is quite simply the players. A player tends to have this nasty tendency to think for themselves and to have reactions that are not completely scripted. It is true that a Game Master can nudge and coddle a group back onto the modules path, but then that strips the players of their freedoms. With this collection, I believe James sets troubled Game Masters down the correct path where the plot is highly fluid and adaptable.
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