Flames Rising is an online resource for fans of Horror and Dark Fantasy entertainment. This horror fanzine offers reviews of Games, Fiction, Movies and more ranging from Top-Selling authors to the coolest Small Press and “indie” publishers. The popular Interviews at Flames Rising include Horror authors, artists and other creators of dark entertainment. Stay tuned to the Flames Rising news feed for the latest news on upcoming products, genre conventions and industry developments.
Flames Rising continues to add new Features and expand the Fiction and Articles sections of the site with topics of interest to Horror and Dark Fantasy fans the world over.
Posted on September 12, 2011 by Flames
In Ashes of the Earth Eliot Pattison pieces together a new society after global annihilation. While most novels set in the future offer heavy doses of imagined science and technology, in his new novel Pattison constructs a more realistic society out of the ashes of apocalypse—with characters who sometimes became a little too realistic for the author.
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Posted on September 9, 2011 by Flames
I have been a Sherlock Holmes fan for as long as I have been able to read. I have over a dozen books devoted to the Great Detective, and I have spent more than a year working on a series of essays examining the original stories written by Sir Arthur Conan Doyle. So it’s no surprise that Flames Rising asked me if I wanted to review a (nearly) all-new anthology of “uncanny tales” featuring Sherlock Holmes. It’s even less of a surprise that I accepted.
In my collection of books, I own a couple of anthologies that take different directions for Sherlock Holmes – one of science-fiction stories, and one combining Sherlock Holmes and the Cthulhu Mythos – so in reading this, I tried to put aside my “slavish fanboy” hat and read them with an eye towards different takes on the Great Detective. In such anthologies, I personally look for two elements: fidelity to the core of the characters and elements of the Holmes canon, and novelty to present a new take or slant on familiar faces. How does this new anthology hold up?
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Posted on September 7, 2011 by Flames
Stew Wilson from Zero Point Information is here to tell us about his new game Black Seven. A modern espionage RPG, Black Seven isinspired by stealth-action games like Deus Ex, Alpha Protocol, and Splinter Cell.
Infiltrating BLACK SEVEN
BLACK SEVEN started life in my throw-away ideas file, a couple of notes for a system that, at the time, I wasn’t able to make work. That time was 2004, and I was re-playing Deus Ex for the fourth time. Under the effects of too much strong coffee, I hacked White Wolf’s Trinity so that I could run Deus Ex-like games. I never had a chance to try it, and I was left with niggling little ideas that wouldn’t go away that wouldn’t work in my proposed hack.
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Posted on September 6, 2011 by Flames
“Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their […]
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Posted on September 3, 2011 by Flames
The Repairer of Reputations is a Trail of Cthulhu scenario by Robin D Laws, based on the story of the same name by Robert W. Chambers. It is one of four short horror stories incorporating Chambers’ mythology of The King In Yellow, a decadent play whose publication brings madness and supernatural presences into the world. His mythology was later subsumed into the Cthulhu canon when H. P. Lovecraft, and his circle and later followers, made reference to it in their tales of the mythos.
Trail of Cthulhu: The Repairer of Reputations is available now at the Flames Rising RPGNow Shop.
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Posted on September 2, 2011 by Flames
CHICAGO COMIC & ENTERTAINMENT EXPO ANNOUNCES DATES FOR 2012 Organizers of Chicago Comic & Entertainment Expo (C2E2) have announced that the 2012 edition of the annual pop culture convention will take place April 13 – 15 in the North Hall of McCormick Place Convention Center. While this represents a small move from the West Building […]
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Posted on August 30, 2011 by Flames
The Flames Rising Design Essay series continues with a little something from David Chandler (Wellington) telling us about his new dark fantasy novel Den of Thieves. Most Flames Rising readers will know David from his excellent zombie and vampire novels, several of which we’ve reviewed here at the site. In this essay David also shares a little insight into his publishing history and what genres authors are told about they can and can’t write.
How I Ended up Writing a Fantasy Novel and Changed my Name
Hi. My name is Dave. I used to think I was a science fiction writer.
That was back in the ‘80s, a wild and wooly time for genre fiction. I was not exclusively a science fiction reader back then—nobody was, or at least, I knew very few people who identified themselves as just “science fiction fans”. When I went to Waldenbooks with whatever money I could scrap together I looked at the wall of books and could spend hours trying to figure out what to buy. There was fantasy, science fiction, and horror, typically all on the same shelf—and I wanted it all.
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Posted on August 26, 2011 by Flames
Author and comic scribe Michael Jasper is here with a new design essay about his novel A Sudden Outbreak of Magic. Michael tells about the genesis of the idea back in his teaching days and how that initial concept developed into the book that is available now. He even links us to a sneak peek at the follow up book, A Wild Epidemic of Magic, which is currently in development.
Magic is everywhere. You just have to look hard enough to see it.
Magic is contagious. You can get infected it by it just as easily as catching a cold.
Magic is dangerous. You start using it, and all sorts of powerful people will take notice. And they will hunt you down.
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Posted on August 22, 2011 by Flames
Dave Gross, author of Pathfinder and Forgotten Realms fiction, who Alana recently interviewed here at Flames Rising stopped by to tell us a little about how his favorite kung fu movies inspired his writing.
For inspiration in writing Master of Devils, the latest Pathfinder Tales novel, I steeped myself in dozens of kung fu movies. Some were straight-on martial arts stories from the heyday of the Shaw Brothers, while others were more recent blends of wuxia action with art-house photography. Among my favorites are the fantasy films of the 80s and 90s, many of which include a strong element of supernatural horror.
The first thing you need to know about kung fu movies is that any one of them can seem like five or six different movies crammed into one. Chinese screenwriters seldom stick to a single genre, so you’ll find elements of horror, romance, satire, political commentary, and even slapstick humor in what appears by the DVD cover to be a straight-up action film. Thus, when you’re looking for a “horror kung fu movie,” you shouldn’t expect a simple fright fest–although some of them have some great scary moments.
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Posted on August 21, 2011 by Flames
An agreement between Call of Cthulhu impresarios, Chaosium and new development studio Red Wasp Design will see the award winning role-playing game (RPG), Call of Cthulhu, coming to a mobile platform near you. The first title, ‘Call of Cthulhu: The Wasted Land’ is set in the midst of World War One and pits a team of investigators and soldiers against an ancient enemy, older than humanity itself. This eldritch enemy is using the carnage of the great war to build an undead army amidst the battlefields of Europe. The game will be a 3D turn-based strategy/role playing game and will initially launch on iPhone and Android with more platforms to follow. As the game is still in development, release dates and price points are to be announced after the summer. See here for the game’s summary page.
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Posted on August 11, 2011 by Flames
Dave Martin, founder of the Wrecking Crew Demo Team, is here to tell us a little more about his organization and their role at White Wolf’s Grand Masquerade event next month.
The Wrecking Crew
The Wrecking Crew was created by Dave Martin and his gaming group in 1996, and went on to become one of the official demo teams for White Wolf and the World of Darkness table-top games in 2000. Their years of devotion were rewarded in 2009 when White Wolf elevated the Wrecking Crew to the rank of Senior Demo Team. Due to this status, The Wrecking Crew has had the honor of running a number of developer release events including the upcoming Vampire: the Masquerade 20th Anniversary Edition. Though the organization began as a local group in Arizona, it has grown into a national association with members in several states.
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Posted on August 6, 2011 by Flames
Brass & Steel is a hybrid live action/tabletop roleplaying game, with rules equally suited to both. It is an alternate 1905, where the mystically-fueled industrial revolution has produced amazing feats of technology and the sun never sets on the mighty British Empire. Clockwork marvels face off against against ancient sorcery. Airships cruise the skies. Lucid dreamers explore the mysteries of the subconscious and pluck secrets from the shadows of others’ imaginations. Mighty elixirs heal shattered bodies. Steam-powered prosthetics return crippled soldiers to the front lines wielding bizarre new weapons and equipment.
Brass & Steel: A Game of Steampunk Adventure is available at the Flames Rising Shop.
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Posted on August 4, 2011 by Flames
Flames Rising is pleased to present the web version of the new release list that White Wolf is handing out at Gen Con Indy 2011. Several members of the White Wolf crew are on-site at Gen Con talking to fans about new and classic World of Darkness games. This is a look ahead at what new products are on the way and some news about the ongoing Now in Print program at DriveThruRPG.com.
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Posted on August 2, 2011 by Flames
August usually means back to school shopping for most Americans. But each year, thousands of children living in homeless shelters and foster care return to school without even the most basic of necessities. Operation Backpack, a program operated by Volunteers of America, helps provided these needed supplies to our country’s most vulnerable students and gives them a chance to continue their education.
In an effort to support this wonderful project, Bards and Sages has partnered with other independent authors and publishers to create a special charity ebook bundle. 100% of our profits from this bundle will be donated to Volunteers of America to support Operation Backpack.?
Operation Backpack August 2011 Fundraiser is available at DriveThruFantasy.com.
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Posted on August 1, 2011 by Flames
In Summer Knight, Harry is dealing with the after effects of Susan leaving. He spends day and night trying to find a cure for her vampirism. To no avail. Anger and depression are the mainstays of his life now. He doesn’t eat. He doesn’t bathe. He doesn’t see any of his friends, whom are really worried for him. Harry has isolated himself in a manner that is hardly healthy.
After meeting his friend Billy (and surviving both simultaneous attack from both a ghoul and a drive by shooting), Harry finds out that Billy has set up an appointment for him. Harry goes and meets the client, to find out that is is Mab, Queen of the Winter Court. She asks him to find out whom killed a man named Ronald Reuel. She also tells him that she now his purchased debt to Lenanasidhe, and she is willing to cancel the debt…after he does three favors for her. This is the first one and Harry really doesn’t have much of a choice. You do NOT say no, to the Queen of Air and Darkness, so therefore he is now the emissary for Winter.
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Posted on August 1, 2011 by Flames
Thanks to Monica for letting me stop by Flames Rising. It’s always great to meet new people through different sites as I’m spreading the word about my debut novel. The Winds of Khalakovo came out this past April, and I thought it would be interesting to talk a little bit about the arc of emotions I’ve had along the way.
Any writer with a debut novel will tell you how exciting it is. (If they aren’t excited, they’re either lying or they’ve done something they’re not proud of.) It was wonderful to have The Winds of Khalakovo come out, and it was terribly gratifying seeing the kind of welcome it received. One of the most interesting things for me was how fun it was working with reviewers, not on the reviews themselves, of course, but on guest posts and interviews. It’s so nice to share beyond the bounds of the book. There are so many stories to tell.
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Posted on July 30, 2011 by Flames
HAPPY BIRTHDAY, LITTLE FEARS!
Remember when you were young and you were afraid of all those things that went bump in the night?
Ever wonder where they went?
Well, wonder no more because the old monsters are back!
Featuring the classic rules and setting of the original game, this tenth anniversary edition includes alternate mechanics, author commentary, all-new artwork, and the original online-only supplements—in print for the first time ever!
Little Fears (10th Anniversary Edition) is available at the Flames Rising RPGNow Shop.
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Posted on July 29, 2011 by Flames
This preview and the images were provided with permission from the publisher as part of FlamesRising.com’s continuing coverage of Steve Jackson Games Week. Today, you’ll find images of upcoming Munchkin Games including Munchkin: Axe Cop, Munchkin Zombies 2, Munchin: Conan and a few other Cthulhu-related treats.
From Steve Jackson Games to our dice bags, there will be an attractive plethora of custom and jumbo die this Fall for Cthulhu Dice, Fairy Dust and Munchkin Jolly. One color in particular stood out in our minds. We regard it as watered down red, but you’ll probably look at it and go… Pink? Pink Cthulhu Dice? With SPARKLES? It’s almost as if they know we’ll lose sanity just by picking one of them up. Well, if that doesn’t cause you to go a little insane, the giant foam Cthulhu Dice (pictured above) probably will. Instead of marbles? Think Silly Bandz in the shape of Cthulhu. Oh. My.
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Posted on July 28, 2011 by Flames
FlamesRising.com is pleased to present you with a peek inside GURPS Horror 4th Edition from its author, Kenneth Hite. For those of you familiar with his work, you might suspect Kenneth Hite is no stranger to writing about all things dark and terrifying. In this essay, Ken talks about the additions and influences he infused into the new edition.
A New Millennium Of Horror, And Of GURPS Horror
I started writing the Third Edition of GURPS Horror in very late 2000, right about the time that Final Destination, Scream 3, and Urban Legend: The Final Cut were finishing off (with one or another degree of skill and chill) the horror boom of the 1990s. No, wait, I lie. I actually started writing the Third Edition of GURPS Horror in 1998, only I called it Nightmares of Mine at the time, and I was writing it for Iron Crown Enterprises. So I began writing it during the Indian summer of clever, self-referential horror: The Faculty, Fallen, and Gods and Monsters were all part of that horror year. By the time I finished it, Iron Crown had gone bankrupt, and I had folded pretty much the entirety of the horror-gaming advice from Nightmares of Mine into GURPS Horror, Third Edition.
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Posted on July 27, 2011 by Flames
Kill the Monster – Steal the Treasure – Stab Your Buddy
To celebrate the Munchkin 10 Year anniversary, FlamesRising.com asked John Kovalic, the main illustrator for this collectible card game, to open up the floor to questions from his fans for this interview. Every question you read here was asked by a fan on John Kovalic’s Facebook page.
In his own words, find out how John works on Munchkin with Steve Jackson Games, what some of his memorable experiences are, and more.
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