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Here is is, folks, Artifacts #1, the first issue of the big cross-over event of the Top Cow universe, just now out at your local comic shop. And is it ever off to a bang. In several of the Top Cow series, we’ve been hearing about the 13 artifacts and how dangerous it would be to bring them all together. (Potentially, you know, the end of the world.) Some of the artifact holders are actively working toward that. Others are, of course, working against it, not wanting to be a party to Armageddon. But when Tom Judge is released from Hell bearing the Rapture, one of the 13, it begins to look like fate (or some power like it) is at work, bringing them together.
We open in New York with Sara Pezzini, the bearer of the Witchblade, fighting a minion of hell who is killing priests, looking for one in specific, the aforementioned Tom Judge.
While the full moon rarely has a dramatic an effect on most people, there are some who will admit that they can feel the pull of the moon, at least in subtle ways — and crime statistics bear this out year after year. For those rare few for whom the moon activates a profound curse, the world becomes a different place entirely – a world filled with soft, slow creatures to be hunted, attacked and devoured. Give thanks that those with such a curse are still a rarity…
In Curse of the Full Moon, James Lowder has collected 19 tales from an impressive collection of horror luminaries: George R.R. Martin, Ursula LeGuin, Ramsey Campbell, Charles DeLint, Michael Moorcock and Neil Gaiman are just a few of the names any fan of contemporary fiction will recognize, but the list doesn’t end there. Joe R. Lansdale, Nancy A. Collins, Peter S. Beagle, Gene Wolfe and Harlan Ellison also contribute tales to this collection.
“He is the legendary Lord of the Vampires. Dracula. Who would dare attempt to overthrow him? Only Dracula’s son Xarus, a ruthless and clever upstart with the bold ambition to unite all the world’s vampire sects under one flag. But Xarus’s older brother Janus isn’t sure he likes the idea of a new regime and seeks allies to oppose Xarus. The ultimate battle to control Earth’s Creatures of the Night unfolds, with the future of the vampire race and possibly the Marvel Universe at stake.“
I wasn’t super blown away by the artwork in this story. However it was strong enough for me not to hate it. When it came to character designs, I don’t know why Dracula was changed at all. Hell he looked like he was one of the Voltron bad guys. Sure it would have been strange to see all these other cool vampires and then some dude in a cape, so I will give them that, but why not just update him to look like he is the most intriguing looking man in the room. Almost like a president.
His name is Brunner. Goblins, vampires, fugitives, and even dragons – they’re all fair game for this lethal killer’s blade. Across the length and breadth of the grim Warhammer Old World, Brunner plies his trade, applying his skills and intelligence to track down and slaughter sinister fiends. But he also faces challenges from within his own dubious profession as a rival bounty hunter stakes a claim to his bounty. Enter the dark and dangerous world of a ruthless bounty hunter.
So about a month ago, when I was looking for something to read that didn’t concern itself with hordes of zombies and or the living dead in the big box book retailer I happened to glance over at the Sci-Fi section and see this wonderfully packaged series of books by author Jeff Somers, they had a smart design and yeah as shallow as it sounds, I look for that sort of thing when I purchase a book. Because you can at times- judge a book by its cover. Presentation is over half the product, and yeah, OK, I have been burned before by the way something has so handily caught my eye on the shelf.
Seeing that it was put out by Orbit books, who also put out Feed by Mira Grant, one of my 2010 top picks for Zombie reading, I was intrigued enough to purchase The Electric Church.
The Pathfinder Tales are a series of novels set in the fantastic new Pathfinder RPG setting. Having read several tie-in novels for a wide variety of settings/ games I was excited to give this a shot. I think my excitement was well placed; the novel is a lot of fun and a fantastic “first look” in to rich Pathfinder setting.
The author does something we see little of these days (it seems) in utilizing the first-person perspective. Admittedly it took a chapter or so to warm up to it, but it seemed to really work. The first person perspective makes the events of the story seem a bit more personal and the author did a fine job in making some really interesting characters.
It’s come to my own personal attention that there are no longer any things in this world that excite me. It’s not that I am some dispassionate postmodern intellectual existential snob, OK-maybe I am, but it’s not as if my world view doesn’t allow for some joy. And when I got the email from Jacob over at Permuted Press, regarding an opportunity to review “Day by Day Armageddon: Beyond Exile” from Zombie fiction legend, JL Bourne, I danced the dance of a thousand joys; which if you don’t know what that is –well, imagine a fully grown man running around flapping his arms like a 12 year old girl who just got to meet “Edward” from the “Twilight” saga.
Yeah- I will hang my head in shame as I write this. But my joy is still there, you can’t take that away from me.
As the Introduction states, this is a distillation of the core of Chaosium’s Basic Role Playing system, the mechanic that has powered many of the company’s best-known games such as Call of Cthulhu and RuneQuest. While the full system fills many pages, it is simple enough for the core to be presented fully-playable here, as an introduction or for use with a setting other than the main game lines.
The Introduction continues with an explanation of what role-playing games are all about, particularly useful if you’re using this work as an introduction to this type of game as well as to the BRP system. In describing what role-playing consists of, mention is made of the range of genres and settings you can play in…
After the horrors of Istvaan V, Horus declares outright war against the Imperium. In the shadows of the Emperor’s Palace, powerful figures convene. Their plan is to send a team of assassins to execute the arch-traitor Horus and end the war for the galaxy of mankind before it has even begun. But what they cannot know is that another assassin is abroad already, with his sights firmly set on killing the Emperor.
The Officio Assassinorum: we’ve been waiting on something like this for decades, and James Swallow delivers it. As expected it involves scheming at the top levels of the Imperium in order to end this civil war as quickly and painlessly as possible – anything to save The Emperor and his Imperium.
“Rome wasn’t built in a day… but it may crumble in one. Titans battle in the arena. A thumb turns down. A sword comes down. A dead man… stands up? Racing through dark, narrow tunnels beneath the Colosseum, two heroes and a child join together to escape their pursuers. Pursuers who were once men. Hungry men. Undead men. Rombies. Friends, Romans, Countrymen… Lend me your brains!“
Have you ever picked up a book where you knew the tone of the story just from the art? Well that is what you have here. A beautifully done issue, that the art really depicts what is going on in the story. Gore-geous looking zombies and nice crisp panels page after page.
I find that as time goes on and I continue reading more and more works in the survival horror/zombie fiction genre that there are good stories, there bad stories and then there are the exceptional ones, that no matter how many times you’ve seen or read the formula-and of course dear reader there is always a formula- you don’t get tired of it. Those works of fiction are the best examples of what the “Zombie” has to offer, and many times it’s the simple disconnection from the everyday, the little glimpses of truth which hold the story up. The idea of modern man faced with the unexplainable horror of reanimated corpses thirsty for flesh, with no rhyme or reason for their new existence,and how they deal with it- those are the greatest aspects of the genre.
This work opens with ‘Double Feature,’ a scholarly essay comparing and contrasting 1930s horror movies with Lovecraft’s work: similar themes but different treatments. Lovecraft describes everything in detail while movies suggest with light and shadow, much being left to the viewer’s imagination. Many elements are common to both, but the movies have more random, innocent victims while most of Lovecraft’s bring horror upon themselves; and in the movies the monsters usually are defeated by the final reel… even if they return in the sequel! Your games will likely draw on both horror movies and the written word, and those pesky Mythos horrors have a habit of popping up in the next adventure.
Shadows of Leningrad is the third in Goodman Games’ Age of Cthulhu series. These adventures, set in the 1920s, allow for pulpish globetrotting (Luxor and London set the scenes for the first two adventures). While these adventures can possibly become rather violent, their design strongly favors a traditional investigative format. With an unforgiving setting (early Communist Russia), a generous sampling of supernatural entities, and mundane threats, the adventure proves to be a daunting one.
The book’s smart layout ran a printer-friendly gambit of basic two-column text, minimal artwork, and good looking bordering along the headers and footers. When sidebars popped up, they were positioned at the bottoms of the pages.
A mad scientist is experimenting with viral Rage in the middle of the woods. One of the victims of this crazy doctor’s experiment goes mad, escapes and kills the Doctor himself before escaping into the woods, where he meets his death from the Virus. After eating the corpse of the infected victim, the Rage Virus spread to the wild vultures. This causes a lot of horrific problems for visitors and campers to the woods. The birds attack several hikers in the area, spreading and mutating the virus into the plant-life as well. The Vultures infect victims by spraying this yellow slime into their faces. After a group of concert goers get tangled up in this mess when their RV is pretty much decimated by a Raging Zombie and air bombed by Raging Vultures.
The ancient eldar are a mysterious race, each devoting their life to a chosen path which will guide their actions and decide their fate. Korlandril abandons peace for the Path of the Warrior. He becomes a Striking Scorpion, a deadly fighter skilled in the art of close-quarter combat. But the further Korlandril travels down this path, the closer he gets to losing his identity and becoming an avatar of war.
Path of the Warrior is the first of a new trilogy focusing on the race of Eldar. This is interesting in one respect as the Black Library for ages chose to avoid such novels, wanting to keep the alien races…alien. We’re all human, and the xenos races of the 40k universe should remain so.
The Ancient Egyptian gods have defeated all the other pantheons and claimed dominion over the earth, dividing it into warring factions. Lt. David Westwynter, a British soldier, stumbles into Freegypt, the only place to have remained independent of the gods’ influence. There, he encounters the followers of a humanist leader known as the Lightbringer, who has vowed to rid mankind of the shackles of divine oppression. As the world heads towards an apocalyptic battle, there is far more to this freedom fighter than it seems…
Have you ever read a story that you know, absolutely know was a story that you read somewhere else, and then checked and racked your internal databanks and found you were right? Well you would if you opened up “Ghosts of Manhattan” and then scanned your shelves, if you’re like me, and looked strait at your collection of Batman graphic novels. Which, yes I know Batman is in and of him self a representation of the old Pulp novels and Magazines, and basically “The Shadow,” but unlike “Ghosts of Manhattan” Batman has evolved to a place in comics, literature or pop culture that is unprecedented. I could talk the shadowy secrets of Batman and his representations all day and night for a year strait and probably not find a lag in that conversation for more than maybe, maybe a few minutes.
With Norse history and mythology as a base, BERSERKER explores the idea of seemingly normal, modern day human beings transforming into merciless killing machines, unable to stop themselves from destroying anyone in their vicinity. They have no knowledge of what’s happening as it occurs, but they are left to deal with the aftermath. Milo Ventimiglia of HEROES is attached to the project.
This was a very short preview (13 pages) but it’s also a good starting point for the series. In BERSERKER’s first panels we’re introduced to Farris, a soldier that was stationed in Afghanistan and is suffering from PTSD.
This week we take a look at some horror-themed card games that deserve more attention. All are card or card/board hybrid games and all can be played in a relatively short (one hour or less) period of time.
The Werewolves of Miller’s Hollow by Asmodee Editions
WoMH is a party game, and follows the lead of popular convention games like Mafia. In Werewolves, players are dealt a character card – either villager or werewolf – which is kept secret. During the day turn, the players discuss who might be a werewolf and designate someone, suspected of being a werewolf, to be “executed.”
Adapting a beloved book series into another format is brimming with challenges. What goes into your head is rarely what you see and/or hear in the adaptation. Even a movie winning the Oscar is decried by patrons of the source material. The Dresden Files is no different. In spite of the pitfalls, Jim Butcher has not shrunk from putting his work in as many different formats as possible. The Dresden Files received the TV treatment. This was met with condemnation from many fans, but I must admit that though I didn’t enjoy the show, it was what first made me notice Butcher’s work. A new roleplaying game is out, something that fans of Jim Butcher know he would certainly have taken particular joy in seeing. And a limited series of comics entitled Welcome to the Jungle has been out and received positive reviews from this site and others. But Welcome was an original story. Storm Front is a true adaption of the first Dresden Files novel.