Archive | Reviews

Call of Cthulhu 6th Edition RPG Review

Posted on July 4, 2008 by

In the early 1900s, horror writer H.P. Lovecraft created a series of books and short stories set in a dark world beset by cultist, monsters and unfathomable “things” from space and other dimensions. These works collectively became known as the “Cthulhu Mythos,” named for one of the Great Old Ones that slumbered in the lost city of Rályeh, awaiting the end of the world.

Chaosium’s “Call of Cthulhu” horror roleplaying game captures the feel of Lovecraft’s writings and puts players in the roles of investigators bent on uncovering, and surviving, the dark lore of the Cthulhu Mythos.

Review by Michael Erb

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Death Walks the Streets Comic Book Review

Posted on July 3, 2008 by

In this prequel issue, the story is about the contrast between the harm people cause to other people, and the harm that comes from evil beyond our understanding. Told in a very cinematic style with artwork to match, we first meet Danielle, a strong female character who works with Malcolm and Michael for the Organization.

Sent to “take care of business,” they hunt down a man named Peter Moore. In a typical suspense-filled mob movie, you might expect that Peter had already met an untimely death.

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Daughter of Nexus RPG Review

Posted on July 1, 2008 by

Daughter of Nexus is an adventure offering for White Wolf’s fantasy RPG, Exalted. This adventure is published in PDF form and is another prong in White Wolf’s fairly aggressive and welcome acceptance of the PDF medium as a way to do business. This is particularly desirable for Adventures, I think, as the production costs and the sale price can be kept low though, at nearly seven dollars – for which you can get PDFs two and a half times as big and with more content – I still don’t think they’re getting the price point right for their electronic offerings, after all, adventures are pretty much disposable products, with little in the way of replay value and few elements that can be effectively reused.

Review by James ‘Grim’ Desborough

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Wanted Movie Review

Posted on July 1, 2008 by

“And what have you done lately?” So ends a fast-paced, winner-take-all honey of a comic book brought to life. Wanted builds from a nicely sardonic character study through a romp of an action film into a colossal final fight built around a twist that suddenly catapults the movie from a fun night out into an edge-of-the-seat thrill ride. It may start out slowly, but this movie ends with a bang so big, it will leave you grinning with malicious glee. All nice words aside, don’t go to this movie looking for high drama and a soaring intellectual quotient—although the movie does, at times, make witty, ironic jokes worthy of a wry smile. But if you enjoy a dark comic book writ large and riddled with as much wordplay as bullets, then this is the movie for you.

Review by Dana Hagengruber

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Godlike RPG Review

Posted on June 30, 2008 by

“Godlike” is a role-playing game about super heroes during World War II. But “Godlike” isn’t your normal super-powered game. The heroes, called Talents, are normal people with extraordinary powers, but who ultimately are still very human.

The Talents in “Godlike” don’t dress in spandex and capes while soaring into war. That’s like wearing a giant target on your back. Instead Talents tend to work in small groups, just like a regular military unit, and conceal their extraordinary abilities when possible. The Talents have great power, but ultimately are tools in the war, and a player character’s ability to affect the course of the war is limited and dependant more upon the success of missions rather than just on personal actions.

Review by Michael Erb

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Ramayan 3392 AD Graphic Novel Review

Posted on June 27, 2008 by

What do you get when you mix an ancient Sanskrit epic that is integral to the Hindu religion with a graphic novel? You get Ramayan 3392 A.D. Created by Deepak Chopra and Shekahr Kapur, the graphic novel attempts to transcend the boundaries of normal storytelling into this visual medium. Is it successful?

To put Ramayan 3392 A.D. into perspective, think about what it must have been like when Marvel Illustrated’s staff put together Homer’s The Iliad into graphic novel form. This particular graphic novel is a re-imagining–not a re-telling–which is an important distinction to make.

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Zombies!!! Review

Posted on June 26, 2008 by

Can you make it to the safety of the helicopter before the zombie hoard makes a meal of you? Do you risk a run for ammo or try to slip past unnoticed? Why not slow them down with a few friends instead?

Players each take on the role of one of four survivors in a town overrun by the undead. The game uses a combination of miniatures, tile laying, dice and cards to simulate the twists and turns of a zombie horror flick. Each player has movement, represented by the rolling of a six-sided die; cards, representing different events or items; and tokens, representing a character’s health and how many bullets they have.

Review by Michael Erb

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Blight Elves RPG Review

Posted on June 25, 2008 by


The Blight Elves are a race of elves native to Simarra in the Blood Throne setting. These are basically dark elves dialed up to eleven with the themes becoming those of torture, despair and cruelty, equally dialed up to eleven. This is presented for True20 rules and it will be interesting to see how d20 variants like True20 and Mutants and Masterminds fair in the face of 4th Edition D&D.

Review by James ‘Grim’ Desborough

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Midnight Brunch Fiction Review

Posted on June 23, 2008 by

Unpublished fiction writer Milagro De Los Santos lives with her boyfriend and his wealthy, vampiric family, but it goes downhill when Oswald’s parents come to stay. They’re the kind of rich bitches who look down on the ‘lower lands’, and on Mil, a woman with a small bank account and massive mammaries. It’s no surprise that on a wine tour with these dreadful people, instead of catching up with them Milagro hangs out with drunken Australians. (In fact and in fiction: where there’s booze, there’s Aussies. And to add to the Antipodal flavour, her conversations with her pal Nancy strongly recall the banter of Prue and Trude from Oz comedy Kath & Kim.)

Review by Tez Miller

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Hollowfaust: City of Necromancers RPG Review

Posted on June 20, 2008 by

I am a sucker for the undead. In the history of my D&D experience I have always gravitated toward playing necromancers. There was something awe-inspiring about those who used their magic to alter the rules of death. One thing all of my necromancers have in common is that none of them were evil. The idea of the black-cloaked cackling lunatic, raising shambling hordes was so cliche as to be completely uninteresting to me. A good or neutral wizard who used the walking dead to battle the true evils of the world: that was a concept I could get behind.

This book had me at Lawful Good Lich.

Review by Vincent Venturella

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Blood! RPG Review

Posted on June 12, 2008 by

This second edition of Blood! updates an original game from 1990, although quite why the author wishes to do this rather than create a completely new game which just rips off (adapts) some of the original concepts is not clear. As author Desborough points out, this makes the game a little unusual in the current environment in that games now tend to be rules-light and high-concept, while Blood! is a comparatively rules-heavy game. There are, for example, something like 400 weapons which can be used, including a fishing rod and a knitting needle. There are also extensive critical hit tables describing what might happen to the human body when it is variously bitten, stabbed, crashed into by a moving vehicle, shot, electrocuted and so forth. These are generally quite graphic in nature and this underlines the principal approach to the game, which is that of the gorefest.

Review by John Walsh

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Dread: The First Book of Pandemonium Review

Posted on June 11, 2008 by

In normal Dread play, this is where henchmen and cultists would begin to interfere: the mook-battering is designed to wear down the PC’s Fury so that the final conflict is tough (and usually deadly, to one or more PCs). But being a one-shot con game, Raphael paced the scenario faster and got us on the trail of the first, possessor demon fairly quickly. A few chats with a scatter-brained crackhead, a store clerk, and other contacts, and we realize we’re on the tail of the mayor, possessed by a demon that loves to destroy the lives of its victim before finally destroying the possessed itself and moving on to new hunting grounds.

Review by David Artman

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Countdown Fiction Review

Posted on June 9, 2008 by

Countdown is that very rare kind of book: a thriller that is genuinely thrilling. This is action-packed, non-stop adventure, combining the physiological, psychological and technological in a story that grabbed me immediately and didn’t let go.

The Great Plague twenty-five years ago caused havoc, and Earth hasn’t been the same since. It’s no wonder that everyone who survived is itching to catch a shuttle Offworld. Like Agent Orange, the Great Plague led to birth abnormalities: including Kira Jordan being born with psi abilities. But they’re only low-level…or are they?

Review by Tez Miller

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Ill Wind Review

Posted on June 5, 2008 by


Although first published in 2003, Rachel Caine’s Ill Wind has stood the test of time: with fresh ideas no one else seems to be writing about even five years later. With an easy voice, wild weather and classic cars, Joanne Baldwin features in one hell of a road trip novel. There are three types of Wardens who control/tame fire, earth, and wind and water. Jo falls into the last category, melding physics with metaphysics to create the ultimate urban fantasy read.

Review by Tez Miller

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Fae Noir RPG Review

Posted on June 4, 2008 by

It is not a bad idea to yoke together two distinct genres in order to create a media product which occupies a distinctive niche. Of course, the approach does not guarantee that the result will be coherent in terms of meaning or internal logic but, given enough attempts, it should be possible to find a combination that more or less works. Justin Bow, for Green Fairy Games, has joined together the concepts of, as the name suggests, ‘Fae’ and ‘noir.’

Together, then, these two concepts could work. Fae creatures enter an otherwise predominantly human society in which bad things tend to happen to everyone. It is possible to argue that the Sergei Lukyanenko novels, for example, fit this pattern, although RPG players are perhaps more likely to reference the film Sin City and the comics that gave rise to it.

Review by John Walsh

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Bestial: Werewolf Apocalypse Fiction Review

Posted on June 2, 2008 by

When I finished reading Bestial, the first thing I thought was, ‘This was everything a zombie novel should be.’ This is rather strange, considering that the book I’d just read had been chiefly concerned with werewolves.

I had certain expectations when I started reading this, a werewolf novel. There would be grisly deaths every full moon, of course. There would most likely be a small town where everyone seems to know each other, which would lead to drama as everyone became a suspect. There would be a bloody shootout towards the end, with the beast being killed by a silver bullet. The true culprit would come as a surprise to the terrified townsfolk, but not to me, the reader. I would have seen it coming after the first few chapters.

Review by Leah Clarke

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The Old Man of Damascus (Cthulu Live) Review

Posted on May 29, 2008 by

The setting for this ‘script’ is negotiation over the surrender of a fortress manned and protected by a contingent of Templars. Also present are merchants from a secret society with a very deadly secret, servants, priests and monks and the forces of the Muslim leader who is demanding surrender.

On the surface this is a parley to determine the exact nature of this surrender and how it is to be conducted but under the surface each faction has their own secret agenda and these intermingle between the various forces at work. It’s a nice, tangled knot of interwoven motivations and goals that should be ideal for a one-off convention-type scenario.

Review by James ‘Grim’ Desborough

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Empire Fiction Review

Posted on May 28, 2008 by

Readers familiar with Permuted Press‘ back catalogue know what to expect when picking up one of their books: post-apocalyptic mayhem, more often than not including zombies.

Empire does not disappoint. The novel follows a group of survivors in Jefferson Harbor, decades after the zombie apocalypse. Although this may not sound that special, Empire does differ from the standard zombie fare.

Review by Leah Clarke

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Shadowbred (Twilight War) Review

Posted on May 26, 2008 by

More than any other shared-world I know, the Forgotten Realms is home to evil protagonists. Shadowbred‘s heroes fall ambiguously into this category: they are assassins, addicts, half-fiends, and shades. Erevis Cale, Chosen of Mask, is doing his best to be a hero, due to a promise gave to a dead friend in a previous adventure. The tiefling mind-mage Magadon strives to control his demonic urges, which are the only thing that keep him from being consumed by the Source, an artifact introduced in previous books. The two are sympathetic figures, striving against the odds to become people they don’t hate.

Review by Alana Abbott

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Flash Fire Mini-Reviews (The Great Cthulhu)

Posted on May 23, 2008 by

The Flash Fire Mini-Reviews have awoken once more.

This week we will be taking a look at some of the Games, Books and other creations featuring the big green guy (no, not the Hulk) known as Cthulhu, one of the Great Old Ones in H.P. Lovecraft’s Cthulhu Mythos. Cthulhu first appeared in the short story “The Call of Cthulhu” and has made many, many other appearances since in fiction, games, toys and artwork. Today we’re just taking a peek at a few of the Cthulhu-related items I’ve come across in the last few weeks.

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