Tag Archive | "rpgs"

The Invictus (Vampire: the Requiem) Review

Posted on October 6, 2010 by

The vampires of White Wolf’s World of Darkness are consummate predators. Predators – generally speaking – don’t often suffer the company of other predators, particularly those that compete for the same food source, and rarely willingly when it does happen. One of the few things that encourages vampires to interact with each other is affiliation within a covenant. Such affiliations tend – by the very nature of their members – to be relatively loose ties, but they are not fleeting; vampires in the World of Darkness take a very dim view of those who willingly sever their connection to their covenant-mates. In The Invictus, White Wolf takes a look at the feudalistic covenant envied by many and hated by most – even by some of those within.

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Cthulhu Week: Madness One Die Roll At A Time

Posted on August 21, 2010 by

Continuing the adventures of Cthulhu Week we have a series of reflections on some of the Call of Cthulhu RPG supplements by reviewer Bill Bodden.

Pay close attention, however, as Bill does sneak in a note about his favorite Trail of Cthulhu adventure as well…

I’ve been a devotee of the Call of Cthulhu RPG for more than 25 years. Along the way there have been some excellent adventures created, and in celebration of Cthulhu Week, I’d like to share a few of my favorites. Hopefully, they’ll intrigue you as they did me, and you’ll consider adding them to your own campaign, or running them as one-off adventures for your gaming group. Be warned that a few small spoilers may be found in what follows…

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Monica Valentinelli “Initiation to Exquisite Replicas”

Posted on August 8, 2008 by

So far in our horror design essay project we’ve heard from Preston DuBose on Degrees of Horror, Clash Bowley on The Evolution of Blood Games and A.W. Gryphon regarding Witchcraft, Magick, and Tackling The Unknown. Three different projects with different goals, methods and styles of writing.

Next up we’re going to take a look at the design process of the Exquisite Replicas RPG from Abstract Nova Entertainment. We’ve had several Previews of this new game on the site already. Now we get a chance to hear from one of the authors about the creative process that went into its development. Monica Valentinelli tells us about the setting of Exquisite Replicas

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Requiem for Rome RPG Review

Posted on August 8, 2008 by

Requiem for Rome is a historical supplement and setting for Vampire: the Requiem from White Wolf Publishing, much like Dark Ages: Vampire was a historical setting for Vampire: the Masquerade. Requiem for Rome is a beautiful, but dark, book full of cunning aristocrats, noble savages and mysterious monsters. It is a 260 page hardcover (or eBook) filled with history, rumor and legend.

Ken Hite’s Foreward, The Deathless City, sets the mood immediately with a look at the history, secrets and terrors of Rome. Any Storyteller should be able to gather more than a few ideas from this section of the book alone. It is definitely worth the read if you get the chance.

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Tales of the Seven Dogs Society Preview

Posted on August 7, 2008 by

We gave you a peek at the new cover art by Eric Lofgren and introduced you to the basics of Tales of the Seven Dogs Society last week.

Tales of the Seven Dogs Society is a collection of stories inspired by the Aletheia role-playing game published by Abstract Nova Entertainment. Each of these stories is a possible continuation of the events described in that book.

Today’s sneak preview is a small bit from Jim Johnson’s Lifting the Gingham Veil, which is the second story in the collection.

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Judd Karlman “Dictionary of Mu” Interview

Posted on August 6, 2008 by

The Dictionary of Mu, a pulp setting for The Sorceror RPG, was published in 2006 and became and instant hit among the indie games community for its blending of pulp, horror, low-fantasy and science fiction.

I recently contacted author and game designer Judd Karlman about the Dictionary, and he graciously agreed to answer my questions about this unique and imaginative book.

-Interview by Michael Erb

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Ghosts of Albion RPG Preview

Posted on August 5, 2008 by

Earlier, I announced that the Ghosts of Albion eBook was now available from Eden Studios (the print version comes out next month). Today we’re bringing you a small preview of this new game.

Some may not be familiar with the Ghosts of Albion setting, so we’re going to start with a basic introduction to the world of Albion and introduce a bit of the cosmology. Further previews and teasers will explore more of the setting and the Unisystem elements of the game…

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Exquisite Replicas RPG Review

Posted on August 4, 2008 by

Exquisite Replicas is the latest game from Abstract Nova, who specialise in surreal off-the-beaten-track games such as Heaven and Earth 3rd edition, Aletheia, and Noumenon. ER shares this surreal quality, but couples it with horror. This is not the gore-laden horror of zombie films (though there are creatures in the game which you wouldn’t want to come across on a dark night), but the horror of losing your mind, or a distinctly unsettling feeling that you know something’s wrong, but can’t explain (even to yourself) why, and you feel powerless to do something about it.

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Clash Bowley “Evolution of Blood Games”

Posted on August 1, 2008 by

Last week I posted the first in a series of horror design essays. That essay, Degrees of Horror from Preston Dubose, told us about the work on an upcoming project for the Savage Worlds system.

The essay project continues today with Clash Bowley of Flying Mice LLC telling us about the history of the Blood Games RPG. In this essay Clash tells us how the original Blood Games came about and fills us in on some of the design goals, changes and other work that went into the development of the new Blood Games II that was released last year.

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Spirit of the Century RPG Review

Posted on August 1, 2008 by

Only the brave men and women of The Century Club stand between villainy and humanity, and they’re not going down without a fight.

‘‘Spirit of the Century: A Pulp Pickup Roleplaying Game’’ by Evil Hat Productions is a fast-paced, character-driven RPG that seeks to capture the feel of the old, over-the-top dime-store novels where the pulp genre first flourished.

Characters can range from machine-gun wielding dilettantes to two-fisted mystery men to brilliant (or mad) scientists or spiritual seekers of truth.

Review by Michael Erb

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Tales of the Seven Dogs Society Teaser

Posted on July 31, 2008 by

Tales of the Seven Dogs Society is a collection of stories inspired by the Aletheia role-playing game published by Abstract Nova Entertainment. Each of these stories is a possible continuation of the events described in that book.

In the Aletheia RPG, players are presented with a detailed history of the strange events that led to the formation of the Seven Dogs Society, including some interesting supernatural phenomena that to this day remain unexplained. The book also gives describes how the Society works and just what types of characters might be recruited to join up.

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Don’t Lose Your Mind Preview “J”

Posted on July 29, 2008 by

J is for Jungle

A few weeks ago we brought you a preview of Don’t Lose Your Mind called A is for Ants. Now the folks at Evil Hat Productions have offered up a second look at this new book.

From author Benjamin Baugh (Monsters & Other Childish Things) comes Don’t Lose Your Mind, a Don’t Rest Your Head supplement that explores the darkest depths of Madness for your game.

Download the preview pdf: Don’t Lose Your Mind Preview “J”

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InSpectres RPG Review

Posted on July 28, 2008 by

“InSpectres” is a role-playing game of horror and comedy written by Jared Sorenson and published by Memento-Mori Theatrics. Players take on the roles of supernatural investigators who are part of a franchise, ala “Ghostbusters.” The players control not only their characters, but also the business itself, allow it to grow financially, physically and in terms of contacts and clientele. A game master sets up the story and calls for different die rolls at different times, controlling all of the non-player characters in the game.

Review by Michael Erb

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Preview of Changeling: Equinox Road

Posted on July 26, 2008 by

We’ve brought you previews of Hunters, we’ve shown you teasers of the Mages.

Now its time to take a look at what the Changelings are up too.

Equinox Road is a new book for the ENnie Nominated Changeling: the Lost.

The road is dangerous, and you may be torn apart by the Thorns. The destination is a risk of death, or the return to slavery. But there’s much to be gained for those brave and clever enough to dare the return — the return to Faerie.

Here is an exclusive preview of this upcoming book…

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Preston DuBose “Degrees of Horror”

Posted on July 25, 2008 by

Recently I contacted a handful of horror game designers, writers and publishers and asked them to tell me about the creation process that went into their projects. I tried not to limit them with artificial rules or requirements on the project…I wanted to see what they came up with…

The idea is to let these creative folks tell us how horror works for them. They have each worked on at least one horror game that tested their creative energy, ideas and made them reach for just a little more. These essays are a chance to see how the creative process works from a variety of talented individuals in their own words.

We’re going to start out with Preston DuBose from 12 to Midnight talking to us about the Pinebox Adventures series and the upcoming ETU: Degrees of Horror project.

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Final Exquisite Replicas Preview

Posted on July 24, 2008 by

This is the last preview we’ll have of the Exquisite Replicas RPG before it is released at GenCon Indy. So far we have seen a mix of previews that include looks at the new setting and some of the new mechanics introduced.

Visit the Previews page here at Flames Rising for a complete list of all the teasers we have posted so far. We have had a glimpse at one type of Othersider already, we have also heard a little bit of their dark plans, but we’ve yet to see where they come from…

Today we get a peek at the Otherside

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Frontier Cthulhu Fiction Review

Posted on July 23, 2008 by

I’ve been reading a lot of Mythos fiction lately. It started with my review of Cthulhu Live 3rd Edition, which was a lot of fun and renewed my interest in the genre once more. Since then I’ve picked up several books and was blown away by the Trail of Cthulhu RPG from Pelgrane Press. So I started digging into the fiction collections even more…

Frontier Cthulhu is a bit different, having characters explore the “frontier” throughout the ages and encountering dark, twisted horrors along the way.

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Donar’s Hammer (Godlike) RPG Review

Posted on July 22, 2008 by

“Donar’s Hammer” is the first of the smaller supplements for “Godlike” RPG, and provides an introductory scenarios as well as optional rules for your “Godlike” game.

Set in Sicily in 1943, players take on the role of a group of Allied Talents that come face to face with a group of Axis Overmen protecting a talent called Mjollnir, the name of the norse god Thor’s mythic hammer. What begins as a simple seek-and-destroy mission instead becomes a fight for survival and the soul of a small town.

Review by Michale Erb

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Scion Companion (Manifestations of Ichor) Review

Posted on July 21, 2008 by

This is the second part of the Scion Companion to be released as a PDF, the first having been the Tuatha de Daanan segment and with a couple more to come. It furthers White Wolf’s relatively progressive e-book policy while simultaneously acting almost as a preview for the eventual, finished product and also, probably, cunningly getting people to buy much of the same material twice – can’t really fault them for doing that! This section is all about the powers, the elevated statistics and their consequences, the fields of expertise and the powers within those, additional companions, followers, artifacts, magic and so on.

Review by James ‘Grim’ Desborough

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Zorcerer of Zo RPG Review

Posted on July 18, 2008 by

“The Zantabulous Zorceror of Zo,” by Chad Underkoffler and Atomic Sock Monkey Press, is a game of adventure and wonder set in a world of fairy tales. But the land of Zo is more than just pixies and knights. The game includes classic story elements from almost every childhood fantasy, from “The Wizard of Oz” and “Alice in Wonderland” to “Peter Pan” and “Rudolph the Red-Nosed Reindeer.”

The game uses Underkoffler’s Prose Descriptive Qualities (PDQ) system, which is also used in the super-hero RPG “Truth & Justice” and the manic “Monkey, Ninja, Pirate, Robot: the Roleplaying Game.” In PDQ, characters use Qualities to represent their abilities. Qualities can be anything from skills to beliefs to personality quirks.

Review by Michael Erb

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