Tag Archive | "rpgs"

Exquisite Replicas Preview: Mental Imbalance

Posted on July 17, 2008 by

Eric Lofgren’s Cover Art gave us a quick teaser of the new RPG coming from Abstract Nova this summer. Next we learned about The Anonymous and the Shadow Crews. Some of the “good” and “bad” guys of the setting.

After learning a bit about this new, twisted world of Exquisite Replicas folks had a few questions on just how you play the game. So, Abstract Nova gave us a teaser into the Paranoia elements of the mechanics and today they bring us just a bit of Mental Imbalance

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Weapons of the Gods RPG Review

Posted on July 14, 2008 by

The book is a massive one, totalling out to nearly four hundred pages interspersed with illustrations that are mostly small, so that’s an intimidating amount of text, though most of it is background and plots, and thus optional. It includes the general rules, combat rules, character creation, kung fu, secret techniques and powers and an enormous section of plot and background providing a great many hooks and ideas to players and Games Masters alike. The game is complete in one book but be aware that the PDF I am reviewing from lacked the front cover image, this does make a file smaller but I would have liked it to be there. I have also read the hardcopy version.

Review by James ‘Grim’ Desborough

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Michael Erb talks Zombie Fluxx with Andy Looney at Origins

Posted on July 13, 2008 by

The dead are walking and hungry for brains. Shutter the windows, barricade the door and load your shotgun.

Oh, and this round draw three and play two.

“Zombie Fluxx,” a card game from the appropriately-named Looney Labs, is based off the popular and zany “Fluxx,” an ever changing card game that begins simple and ends up insane.

“Zombie Fluxx” takes the base game one shuffling step forward, adding in iconic images from zombie and horror movies and a new kind of card to liven (pardon the pun) up the mix.

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DragonMech RPG Review

Posted on July 12, 2008 by

Lunar rains cascade down upon the blasted landscape of Highpoint. Lunar demons raze the ruins of once-great civilizations and assault the under-realms harboring the last of dying races. Across the surface of this once-great world, only the giant City Mechs hold sway, lumbering across charred and corrupted lands, seeking truth, beauty and a new beginning.

The world of “DragonMech” by Goodman Games is a post-apocalyptic fantasy setting where humans, dwarves, elves and other races have turned to technology to protect them in their final days.

Review by Michael Erb

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Cursed Empire RPG Review

Posted on July 11, 2008 by

This is a review of the second edition of the game with the name altered from Crimson Empire, which the earlier edition was titled, due to a dispute with Lucasarts. Cursed Empire is a small, independent press game written by Chris Loizou and presented enthusiastically and comprehensively at many UK conventions. This is a weighty book and obviously a labour of love for the creator whose enthusiasm for the game is obvious and infectious. This makes me feel bad about criticizing the game given that it’s such an obvious and singular labour of love, but there are significant problems with it.

Review by James ‘Grim’ Desborough

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Exquisite Replicas Preview: Paranoia

Posted on July 10, 2008 by

Earlier Exquisite Replicas previews have shown us the Cover Art and introduced to the basics of the game. Next we learned about The Anonymous and the Shadow Crews.

Now, we see the terrible price that members of The Anonymous pay in their ongoing battle against the Othersiders. Abstract Nova have sent us a sneak peek at some of the new mechanics introduced in Exquisite Replicas.

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Preview of Silver Ladder for Mage

Posted on July 8, 2008 by

Earlier we brought you previews of White Wolf‘s upcoming Hunter: the Vigil RPG. Take a look at Professions, Endowments and exclusive quotes From the Authors.

Today we’re switching over to a new book for Mage: the Awakening. The Silver Ladder is a sourcebook that features the history, methodology and ultimate goals of the Silver Ladder as well as new spells, Artifacts, imbued items, Legacies and more.

Today’s preview offers up a sneak peek at this new book:

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2008 Origins Highlights

Posted on July 2, 2008 by

Earlier this week we posted an initial Origins Report which featured a few teasers for interviews that guest blogger Michael Erb had lined up while he was at the convention. Also included in that first post is the list of Origins Award Winners for this year. Today Michael shows off a few of the photos he snapped while wandering the hall and highlights some of the publishers he made contact with throughout the weekend…

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Exquisite Replicas RPG: Shadow Crews

Posted on July 2, 2008 by

The first Exquisite Replicas RPG preview introduced the game and gave us a look at the Cover Art by Eric Lofgren, then we had a sneak peek at The Anonymous, the tragic heroes of the this dark game.

In that preview we learned of the fight against the Othersiders. The alien beings who have been stealing parts of our world and replacing them with “fake” versions. Today we are going to take a look at some of those Othersiders

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Origins Interviews & Origins Awards Winners

Posted on June 29, 2008 by

Some of the Flames Rising crew was at Wizard World Chicago this weekend checking out new Horror Comics and Dark Fantasy Artists. Michael Erb helped us diversify our efforts and dropped by Origins Game Fair to get the scoop on upcoming games, cool events and the 34th Annual Origins Awards.

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Jeremy Jones talks to James Lowder about “Worlds of Their Own”

Posted on June 28, 2008 by

Editor James Lowder shaped Worlds of Their Own around a very simple premise: you might know the writers featured in the anthology for their franchise fiction (such as Forgotten Realms or Warhammer Fantasy), but just you wait until you read fiction set in their own worlds.

“The stories presented herein take place, as the book’s title suggests, in worlds created and controlled by the participating writers,” Lowder says in his introduction to Worlds of Their Own. “[The writers] applied their passion and their skill, and told the fantasy and SF adventure tales they wanted to tell. Sometimes their style or theme dovetails nicely with the author’s franchise work. Other times there are surprising departures. But the stories all depict worlds for which the original author has final say, a fact that places the burden for each work’s success or failure squarely on the shoulders of that author.”

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Don’t Lose Your Mind Preview “A”

Posted on June 27, 2008 by

A pair of government agents stalk a runaway girl armed only with a teddy bear. They are never heard from again. A psychopathic hero wields every blade that ever murdered, carving off pieces of his personality in an effort to beat back the Nightmares. A temptress lures the cruel and vile to assault her—only to trap them in a prison built from her own ribcage. Trailing ash and burning footprints with every step, a man cursed with Orpheus’ gift delves deeper into Hell each day on a quest to find the last missing puzzle-piece needed to rebuild his late girlfriend from the wreck she has become…

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Exquisite Replicas RPG: The Anonymous

Posted on June 25, 2008 by

Last week, we gave you a sneak peek at the upcoming Exquisite Replicas RPG from Abstract Nova.

Exquisite Replicas is a role-playing game of paranoia and horror where intolerable choices collide with the fragile hope of what it means to be human. The war must be won, but it is up to the players to decide at what cost.

This week we get to read just a bit about The Anonymous, the characters who face off against alien horrors, risking everything…

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Hot War RPG Preview: Your ID Papers & You

Posted on June 23, 2008 by

The Hot War Intro told us that this is a game of horror and survival that takes place in the city of London, England in the freezing winter of 1963. In addition to the basic introduction we featured two dark images from the new book. The second preview featured information on the Special Situations Group. The SSG is tasked with hunting down monsters, madmen and other enemies. The third preview gave us a glimpse at three types of Monsters that members of the SSG could be faced with in the streets of London.

Today we’ve got two new pieces of interior art to show off. Much of the background information in the game is give through the medium of posters, memos, letters and other “in-character” bits.

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White Wolf’s Alternative Publishing Efforts

Posted on June 18, 2008 by

It is no secret that I’ve been a fan of many of the products White Wolf has released over the years. This site started out as a resource for a Live Action Vampire: the Masquerade game I was running in the Milwaukee area. Eventually it expanded to include other Horror games like Cthulhu Live, Obsidian: the Age of Judgement and All Flesh Must Be Eaten.

Over time it evolved into the current set-up featuring just about anything Horror & Dark Fantasy you can imagine. Still, we continue to play, review and generally enjoy many of the current and classic White Wolf games and fiction. We’ve even added new Previews of upcoming products recently.

Back when I interviewed Eddy Webb there technically was not an “Alternative Product Developer” at the company. He had been working on developing and writing Mind’s Eye Theatre: The Awakening which became the first product to be released in both eBook and Print on Demand formats.

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First Preview of the Exquisite Replicas RPG

Posted on June 17, 2008 by

This August Abstract Nova Entertainment (Aletheia, Noumenon) is bringing us a new horror game with a twist. We’re pleased to bring you the first of several previews of this new game here at Flames Rising.

Exquisite Replicas is a role-playing game of paranoia and horror where intolerable choices collide with the fragile hope of what it means to be human. The war must be won, but it is up to the players to decide at what cost.

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Hot War RPG Preview: Monsters

Posted on June 15, 2008 by

The Hot War Intro told us that this is a game of horror and survival that takes place in the city of London, England in the freezing winter of 1963. In addition to the basic introduction we featured two dark images from the new book.

The second preview featured information on the Special Situations Group. The SSG is tasked with hunting down monsters, madmen and other enemies.

What sort of monsters might the SSG encounter? Today’s Hot War preview will give you a sneak peek at three types of monsters twisted by some strange blend of science and occult…

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Interview with Hunter: the Vigil Developer, Chuck Wendig

Posted on June 10, 2008 by

Chuck Wendig has contributed to over sixty books for White Wolf Game Studios. His short fiction has infiltrated Whispers From the Shattered Forum, Not One of Us, and an upcoming Carnifex Press anthology.

In this interview Chuck tells us about how got his start at White Wolf Game Studios. He also tells us a bit about working on the previous World of Darkness, Requiem for Rome and, of course, Hunter: the Vigil.

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Hot War RPG: The Special Situations Group

Posted on June 8, 2008 by

The first Hot War Preview was the smallest of teasers, introducing readers to the overall concepts of the new game and debuting a couple of images by some very talented folks.

This time we are going to take a closer look at the Special Situations Group. The SSG is made up of military, police and civilian personnel and have the unenviable task of hunting down monsters, those who created monsters, power crazed madmen, terrorists, traitors, infiltrators and all sorts of nests of enemies. Player Characters in Hot War are members of the SSG.

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Hunter: the Vigil “From the Authors”

Posted on June 3, 2008 by

Previous Hunter: the Vigil teasers have included sample Endowments and Professions as well as the Loyalists of Thule.

I don’t want to distract folks from the teasers that White Wolf has posted recently, namely A Game of Light in Shadows and What Hunter Is. Go read them when you get the chance, interesting stuff.

This week we are going to do something a little different…

I asked the authors of the Hunter: the Vigil core book to tell me a little something about working on the book. A few of them sent me some interesting stories…

UPDATE: White Wolf freelancer, Alex Greene, has sent me some of his thoughts on the new game. I’ve added them to this post.

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