Posted on June 26, 2012 by Flames
In Nightglass, a young boy in the shadowy nation of Nidal is taken from his home and trained by the sadistic magical academy known as the Dusk Hall, transformed into a living weapon in the service of the dark god Zon-Kuthon. Many years later, now grown to manhood, Isiem is sent to Cheliax to help put down a rebellion by the winged, inhuman strix. Yet as he conducts his grisly work, Isiem begins to question his life under the shadow of the Midnight Lord, and wonder who the real monsters are…
Flames Rising is pleased to present an excerpt from this new Pathfinder novel.
Posted on August 9, 2011 by alanajoli
Dave Gross is the former editor of gaming magazines including Polyhedron, Dungeon, Dragon, Star Wars Gamer, Star Wars Insider, and Amazing Stories. If that wasn’t enough, he’s also written fiction in a number of game worlds, including the Forgotten Realms and, most recently, Golarion, the home of the Pathfinder gaming system. His new novel, Master of Devils, releases later this month. Dave took time out of his busy schedule of writing and watching kung fu movies to chat with us about his upcoming release.
Flames Rising: You have an impressive history in editing for gaming magazines and anthologies, and a whole run of Forgotten Realms novels for Wizards of the Coast. What was the path that brought you to writing fiction for Pathfinder?
Dave Gross: In 2008 I visited the World Fantasy Convention in Calgary. It was mainly a social trip to catch up with some old friends. Two of them were also former colleagues from Paizo, Director of Sales Pierce Watters and Publisher Erik Mona. Erik mentioned his plans to start a Pathfinder Tales line and asked whether I’d be interested in contributing. Already I loved what I’d seen of Golarion.
Posted on May 17, 2011 by Megan
Taking a new tack for Rite Publishing’s “30” series, this work looks not at items that you might find but a specific type of threat that you might encounter – the haunt. Indeed, not just any old haunts but those which have, for whatever reason, chosen to manifest in a house.
The product opens with an overview of haunts, which were introduced in Paizo’s GameMastery Guide – if you intend to make extensive use of haunts you may find a copy useful. Basically, haunts can develop in a location in which living creatures suffered in some way, and can be accompanied by undead. Despite having hit points and assorted capabilities, they can be thought of more as an atmosphere, an area in which effects are caused, than as actual beings in their own right. (I’m sure learned clerics and mages could argue for hours over that one!). They can only be removed from their location by performance of specific acts, based on the reasons why the haunt is there in the first place, although they can be damaged or negated such that they go away… but only for a while, they’ll manifest again later.
Posted on April 14, 2011 by Megan
Archtypical bad guys, the evil counterpart to that goody-two-shoes the Paladin… but don’t feel sorry for the seven to be found in these pages, as plenty of love has been lavished on developing them into well-rounded villains all ready to give any good-aligned party a run for their money.
Just as a paladin is a shining example of devotion to his deity, so is the antipaladin. The difference is the nature of the deity that the antipaladin venerates and serves… and often, the precise way in which he serves and what he does in the course of such service. Even they probably see the ‘evil’ in what they do, in what they are working towards – it’s certainly clear to the rest of us – and yet they press on, often motivated by selfish ends like personal power and other rewards, rather than pure love for their deity.
Posted on July 26, 2010 by teampreston
The Pathfinder Tales are a series of novels set in the fantastic new Pathfinder RPG setting. Having read several tie-in novels for a wide variety of settings/ games I was excited to give this a shot. I think my excitement was well placed; the novel is a lot of fun and a fantastic “first look” in to rich Pathfinder setting.
The author does something we see little of these days (it seems) in utilizing the first-person perspective. Admittedly it took a chapter or so to warm up to it, but it seemed to really work. The first person perspective makes the events of the story seem a bit more personal and the author did a fine job in making some really interesting characters.
Posted on July 21, 2009 by Kenneth Hite
Every so often, you will see Catherine “C.L.” Moore’s hero Northwest Smith referred to as the model for Han Solo. This would only be strictly true in a world in which Josef von Sternberg directed Star Wars.
Yes, Northwest Smith is a wanted criminal and occasional smuggler; yes, Northwest Smith wears space leathers on his lean frame and a ray-gun on his hip; yes, Northwest Smith has a dangerous killing alien as a sidekick. But in the thirteen recorded Northwest Smith stories by C.L. Moore (all collected for the first time in this excellent Planet Stories omnibus), we only see the inside of one spaceship — and Smith is a passenger, not the pilot.
No, Smith may inhabit a solar system of Martian canals and Venusian swamps, but his adventures are less SF than a kind of lush, operatically colored noir.
Posted on November 7, 2008 by Matt-M-McElroy
Fans of “shared world” fiction will find many of their favorite authors in this collection, however they won’t find any characters from Forgotten Realms or Warhammer here. This collection is all “creator owned” and explores new worlds by these authors. Some of them have been expanded into other works such as RPGs (Demon Wars and Reign for example). These stories have appeared before in various magazines or anthologies over the years, but it is pretty cool to have them all collected together in one volume.
I read Jeremy Jones’ interview with James Lowder back in June and was immediately hooked on the concept of the book.
Posted on June 16, 2008 by Flames
Many of today’s best (and best-selling) fantasists got their start writing shared-world fiction supporting roleplaying games. This massive anthology collects more than a dozen thrilling tales from R.A. Salvatore, Michael A. Stackpole, Monte Cook, Ed Greenwood, Elaine Cunningham, and more, providing an exciting overview of the original worlds and characters of authors who achieved their greatest fame writing stories they do not own.
Edited by James Lowder (The Book of All Flesh, Prince of Lies), Worlds of Their Own presents an unprecedented sampler of fantasy and science-fiction adventure tales from some of the best-loved and best-known authors in the genre.