Tag Archive | "world-of-darkness"

Wraith: The Oblivion 20th Anniversary Edition Review

Posted on September 18, 2018 by

Once upon a time, many years ago in the closing months of the 20th Century, one of my best friends said to me “We’re going to do something new. Something different. We’re going to play Wraith.” being in a group of players that was consistently made up of myself, the significant other of my best friend, and my best friend-as-Storyteller, I was immediately intimidated. I had no idea how to play Wraith, and – truth be told – had no idea how the rules worked or how the setting would be laid out, etc.

Let’s be clear here; Vampire is easy. You’re a vampire and you live in a city and you blah blah blah all night long until the sun comes up. And let’s also be clear that with Werewolf, you’re a werewolf and you live in the near-city or wilderness – or, as I’ve proven in MY OWN games of Werewolf that I’ve run – in the city proper and you blah blah blah all day and night long until your phase of the moon hits and you’re rocking at full-tilt Gnosis and Rage…

But Wraith was different.

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Handbook for the Recently Deceased Review

Posted on September 10, 2018 by

Wraith: the Oblivion 20th Anniversary Edition is one of the best core books for the World of Darkness bar none.  To say that it brought Wraith into the 21st Century in style would be a gross understatement, and for Onyx Path Publishing, the book is a triumph of literary accomplishment as well as updating the game and streamlining it while keeping the parts of it that absolutely needed to be held close.

Handbook for the Recently Deceased, however, affords both the player and the storyteller a succinct, capsulized glimpse at Wraith: the Oblivion that keeps the would-be storyteller who is anxiously awaiting the opportunity to throw his or her players across the Shroud from cutting deep into their printer’s ink reserves and spitting out chapters to serve as the building blocks for what they can expect from the game.

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Wraith: the Oblivion 20th Anniversary Edition is available now from Onyx Path!

Posted on August 8, 2018 by

All the stories they told you about what it would be like after you died? They were wrong.

There is no Heaven and there is no Hell. There’s only the Underworld, with the ravening maw of Oblivion at the bottom and the impossible dream of Transcendence at the top. And in between, all the Restless Dead.

Are you ready to join them?

Wraith: The Oblivion is the Storytelling game of passion and horror. Take the role of a ghost whose unfinished business won’t let them rest.

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Flames

Book of Freeholds is available now for Changeling: the Dreaming

Posted on May 9, 2018 by

HOME IS WHERE YOU GO…

They are the center of Kithain culture, the havens and shelters required when times get grim. They are dreams made manifest, and hopes kept burning. From the Mythic Ages to the present day, freeholds have been the linchpin around which the changeling world turns.

Fragile, powerful, mysterious and oft-dangerous, the complex natures of freeholds make for valuable commodities to all changelings, worth dying to protect or killing to acquire.

… WHERE THEY HAVE TO TAKE YOU IN…

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Vampire: The Eternal Struggle returns to print

Posted on April 24, 2018 by

Black Chantry Productions brings classic Vampire: The Masquerade-themed card game back to unlife

“We are really excited to do this, together with White Wolf Entertainment. Players all over the world have hungered for new cards for eight long years, and we are proud to serve. And of course, we aim to attract many new players too”, says Hugh Angseesing, CEO of Black Chantry Productions.

Vampire: The Eternal Struggle has been called the best multiplayer collectible card game ever published. It is loved for its blend of strategy and social interaction, set in the classic urban horror game setting World of Darkness, home of the role-playing game Vampire: The Masquerade.

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Flames

Beckett’s Jyhad Diary exposes the secrets of the Masquerade

Posted on January 10, 2018 by

It’s ever been a loaded word among vampires. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements.

Luckily for you, you’ve picked up a copy of my diary. With my help you may just take a step on the first rung of understanding. Information worth having is information you must earn through blood, and oh, how I’ve bled for what’s contained within these pages.

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Matt-M-McElroy

Give to a cause, maybe win a V20

Posted on December 22, 2017 by

Inspired by Justin Achilli’s Act Charitably, Win V20 I’ve decided to do my own. I have an extra copy of the Grand Masquerade limited edition V20 core book that was released in 2011. I’m seeing these sell for $400 or more on eBay and similar sites. Like Justin, I’d like to give it away to someone looking for something cool. Unfortunately, it is a little late to give this as a X-Mas gift, but maybe someone will kick off the new year with a rare book…

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The Changing Ways of Werewolves from Onyx Path

Posted on December 21, 2017 by

Changing Ways is an in-depth look at what it means to be a werewolf, both on a personal level and as part of a pack. It digs deep into what it feels like to have bones re-knit after breaking, the range of senses available across all forms, and the sudden heady rush of the Gifts and Rites bestowed by spirits. It also provides a look at what life is like for lupus and metis werewolves, characters who have had experiences alien to any person. It shows the many ways that werewolves organize in packs, and how those packs are designed as groups of warriors, rather than aligned to the behavior of wolves.

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Billzilla

Design Diary: Madison By Night for Storytellers Vault

Posted on December 4, 2017 by


Available from Storytellers Vault

    When I was approached about writing up the city I live in as a stretch goal for the Vampire: the Masquerade book Anarchs Unbound, I was thrilled. It was my first chance to contribute — in a meaningful, but small way — to the World of Darkness setting. My write-up was a side-bar, really — only about a thousand words — but the offer was made to me with a very short deadline in mind — less than a week, in fact — from accepting the job to turning over my completed draft. Once completed, I knew that there was more to this story, and I wanted the chance to expand on that very basic summary.

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    Flames

    Onyx Path continues to explore the Dark Eras of Chronicles of Darkness

    Posted on May 3, 2017 by

    Always Another Secret

    The Chronicles of Darkness stretch back to the beginning of human civilization, and perhaps further. When people fearfully peered into the darkness past their campfires, the Begotten were looking back. When they opened their mouths and spoke, attaching sound to meaning, the Awakened bound those words in power and light. When humanity was forming tribes, werewolves were communing with their totem spirits. When the first cities arose, the undead licked their lips in hunger.

    And through it all, forces larger and more dangerous than the whole of humanity worked their dire machinations. Even these forces, though, are subject to the tides of history.

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    Flames

    Lore of the Bloodlines available now for Vampire: the Masquerade

    Posted on April 27, 2017 by

    The Clans are not the only vampires that strut, if I might steal from the Bard, upon this great stage of fools. There are the errant Kindred inaccurately collected under the sobriquet of “bloodlines.” While their role in the eternal conflict between the childer of Caine is small, it is often incredibly impactful.

    As such, I provide this corollary to my original study. It would be the work of several lifetimes to find and document every tiny aberration or fleeting dead end that constitutes a variation from one of the thirteen. Instead, I have focused on nine that I know for certain have an impact in our little culture war of the dead. From the brain-washed abominations of Tremere magic to vampires twisted by demonic will to the remnants of Clans long thought dead, each of these so-called “bloodlines” have their place in society. There is no larger picture for them — for us — to be a part of. Here on the fringes, each vampire’s experience is unique.

    We are free to create our own truths amidst the lies.

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    Flames

    Cursed Necropolis: Rio is available now from Onyx Path Publishing

    Posted on April 6, 2017 by

    I’ve never sailed the Amazon, I’ve never reached Brazil, But the Don and Magdalena, they can go there when they will! Unless I go to Rio, these wonders to behold Oh, I’d love to roll to Rio, some day before I’m old! — Rudyard Kipling, Just So Stories The Marvelous City Beneath the splendor of […]

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    Flames

    White Wolf partners with Focus Home Interactive for a video game

    Posted on January 19, 2017 by

    White Wolf partners with Focus Home Interactive for a video game adaptation of the World of Darkness Storyteller game, Werewolf: The Apocalypse.

    White Wolf is pleased to announce its partnership with Paris-based video game publisher Focus Home Interactive for a licensed PC and console game set in the World of Darkness.

    The partnership between Focus Home Interactive and White Wolf Publishing concerns the adaptation of a video game based on the acclaimed Werewolf: The Apocalypse. The game will be developed by the game development studio Cyanide (Styx: Master of Shadows, Blood Bowl, Call of Cthulhu…). In the game you will become a Garou, a rage-fuelled Werewolf warrior opposed to urban civilization and the destruction it brings. The Garou are born to fight the corruption of The Wyrm, a powerful supernatural force leading us towards an inevitable Apocalypse.

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    Flames

    Night Horrors: Conquering Heroes is available now from Onyx Path

    Posted on January 12, 2017 by

    Sure, you can do what you want, feed from the locals, and go back to hiding in your lair when you’re done.
    You may think you’re safe there, it sure feels safe.
    But, you aren’t the only thing connected to the Primordial Dream, and no lair is safe from what lurks beyond.
    Don’t fool yourself.
    — Naomi Walker, Ugalla

    A Night Horrors Sourcebook for the Beast: The Primordial RPG

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    Flames

    Promethean the Created 2nd Edition available now from Onyx Path Publishing!

    Posted on August 3, 2016 by

    You are a pilgrim now, one of the Created. You rose to life from dead flesh or inert matter, under the ministrations of one of your own, or a mad scientist, or perhaps just the power of the Divine Fire. You wander the world, sometimes alone, sometimes in the blessed company of your own kind, driven by memories of events and facts you never knew, all in the service of one Great Work…

    …to be human.

    Humans don’t make it easy, though. The Divine Fire that animates you burns too bright, blinds people, and scorches the land if you linger too long. It masks your disfigurements and makes you appear human, but that mask slips and people see your hideous, true form. The Pilgrimage is a long, difficult road, but it is yours, and you know, somehow, that the salvation of the New Dawn waits at the end.

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    Flames

    Deluxe V20 Beckett’s Jyhad Diary from Onyx Path Publishing

    Posted on June 24, 2016 by

    Jyhad.

    It’s ever been a loaded word among Kindred. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements.

    Luckily for you, you’ve picked up a copy of my diary. With my help you may just take a step on the first rung of understanding. Information worth having is information you must earn through blood, and oh, how I’ve bled for what’s contained within these pages.

    –Beckett

    [...more]
    Flames

    Ghouls & Revenants available now for Vampire: the Masquerade

    Posted on June 1, 2016 by

    By Blood It Is Done

    Bound by their masters’ blood, ghouls serve the undead and fight their battles in the shadows. Dragged, seduced, or forced into the night, ghouls live at the whims of their masters–for better or for worse.

    By Blood It Is Made Anew

    Revenants are twisted and unique. They have vampiric powers and extended life, as well as a form of the Beast all their own. Crafted by blending ghouls with dark magic, Revenants have become something else altogether.

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    Flames

    The Pack is available now for Werewolf: the Forsaken

    Posted on May 20, 2016 by

    The wolf must hunt, but it cannot hunt alone. Your hunts need the talents and instincts of other werewolves to slaughter the most dangerous prey. Your hunting grounds and families need the watching eyes of those with the blood of the Wolf of the spirit of the Moon. Your pack needs grounding in the world, humans who provide their contacts, expertise, and support. A pack is not a pack without a totem, a warden in the world of Spirit that watches over the entire pack.

    A pack is family and gang and club and cult, but some werewolves go further. Tragedy drives werewolves apart, leaving the Wolf-Blooded to hold the pack together and herd the surviving Uratha in service to the Siskur-Dah. A pack cannot hunt without knowledge of the broader
    supernatural world, so accepts a mystic into their ranks. Packs form protectorates & fragile alliances, cemented in rituals of honor or arranged marriage. A packmate joins a Lodge, a
    mystery-cult that teaches dangerous secrets that empower their whole pack on the hunt.

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    Flames

    Talking Changeling: the Dreaming with Onyx Path Publishing

    Posted on January 2, 2016 by

    Onyx Path Publishing is currently running a Kickstarter campaign for a Deluxe edition of the upcoming Changeling: the Dreaming 20th Anniversary Edition RPG. This crowdfunding campaign has blown past the original goal and is well on its way to achieving several excellent stretch goals to enhance the original product and offer Changeling fans some bonus content for this new edition of the game.

    Flames Rising had the chance to ask Onyx Path’s Rich Thomas and Matthew McFarland a bit about the Kickstarter and this edition of Changeling: the Dreaming.

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    Flames

    Lore of the Clans for Vampire: the Masquerade available now!

    Posted on December 23, 2015 by

    Lore of the Clans

    My sire always told me, “There’s no instruction manual for being dead, strákur.” I believed her, because she was older and smarter than me, and we value knowledge if nothing else. Many sires spill a lot of poison into the ears of their childer, telling them the One True Way to be a vampire. Some vampires don’t even bother, kicking their errant progeny to the streets and letting them figure it out for themselves. A few smother their instruction in religious imperatives, philosophical tenets, or mystical confluences. But not one of them has a pamphlet with clear, easy instructions once you’ve become Damned.

    Of course they lie. All vampires lie. But the best lies are those that are told between two truths, yes? Here are thirteen such truths, childe. They may line up with other things you know, or they might not. Sometimes the narrators present tantalizing rumors and conspiracies, while others digress into areas not often considered by many. Some of what they say have no facts to back them up, but not everything is a lie, either.

    Let us find instruction from amidst the lies, together.

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    11 Tales of Ghostly Horror

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