Posted on January 19, 2015 by Flames
Apex is proud to present the first book in Grand Master Award winner Brian Keene’s long-awaited new series, a loving ode to lost world classics like Burroughs’s PELLUCIDAR, Howard’s ALMURIC, and Lansdale’s THE DRIVE-IN, but with a thoroughly modern twist that only Brian Keene could conceive.
When modern-day occultist Aaron Pace discovers the secrets of inter-dimensional travel via a mystical pathway called The Labyrinth, he wastes no time in exploring a multitude of strange new worlds and alternate realities. But then, Aaron finds himself trapped in the most bizarre dimension of all — a place where dinosaurs coexist with giant robots, where cowboys fight reptilian lizard people, and where even the grass can kill you. This is a world populated by the missing and the disappeared, a world where myth is reality and where the extinct is reborn. Now, side-by-side with his new companions Kasheena and Bloop, Aaron must learn to navigate its dangers and survive long enough to escape… THE LOST LEVEL.
Posted on December 28, 2014 by Flames
Louie “Fitz” Fitzsimmons is getting out of the drugs business. It was never what you might call a career, anyway; he’s got problems – strange, violent, vivid hallucinations that have plagued him since he was a kid – and what with one thing and another, this is where he’s ended up. So he’s been cooking Hollywood gangster Blake Kaplan’s books, and putting a little aside for a rainy day – fifteen million, give or take – and he figures it’s time to cut and run. Until a vision hits at the worst possible moment, and now he’s in hospital and looking at a stretch in County on a possession charge.
Posted on December 4, 2014 by Flames
The Robin Hood of modern crime returns! He robs from the evil and heartless rich, and gives to the wronged and deserving poor – in the process, keeping a percentage for his own expenses. He doesn’t work for the law, the government, or anyone else. He is a lone wolf, an adventurer, a detective, a rogue, but always a gentleman!
Meet Snake Ganning, who had “connections”. His superior was TheManWhowas Clever, and The Saint didn’t like dirty crooks who were also clever.
So, Simon Templar seeks to bring a drug smuggler to justice. In this story, Templar is shown in the process of establishing his reputation as a crime buster working with a team ofmysterious individuals (akin to Robin Hood’s Merry Men). Patricia Holm, Templar’s love interest and fellow adventurer appears as well.
Posted on December 2, 2014 by Flames
All the stories they told you about what it would be like after you died? They were wrong.
There is no Heaven and there is no Hell. There’s only the Underworld, with the ravening maw of Oblivion at the bottom and the impossible dream of Transcendence at the top. And in between, all the Restless Dead.
Are you ready to join them?
Posted on November 28, 2014 by Flames
We’ve gathered a ton of awesome Horror and Dark Fantasy (and a few other genres too) deals from around the web. So many cool titles to explore, a little something for everyone…
The 13th Age (Pelgrane Press), Changeling: the Dreaming 2E (White Wolf), The Strange (Monte Cook Games), Ghosts of Albion (Eden Studios), Fantasy Craft 2E (Crafty Games), and Complete KOBOLD Guide to Game Design (Kobold Press) PDFs are all $4.99 each in PDF format for today only at DriveThruRPG.com!
Posted on November 24, 2014 by Flames
Thinking of running a game of Geist: the Sin-Eaters?
Players unsure of what to play? Looking for a fast way to dive into a ghost story?
Ready-Made Player Characters (Geist: the Sin-Eaters) includes the Crossroads Drifters krewe, who perform for the living and the dead. Characters designed to for instant use in your Geist: the Sin-Eaters game.
A collection of characters for Geist: the Sin-Eaters
Posted on November 10, 2014 by Flames
It’s that time! After Daylight, your one-stop shop for satirical vampire comedy/drama with a splash of socially-aware snark (okay, maybe more than a splash) has been updating faithfully as a weekly webcomic since August of 2012. Now 100 hand-shaded pages are in the can, the grand plot arc of the first “season” is all wrapped up, and it’s time for it to sail out into the world in gorgeous print.
Posted on November 3, 2014 by Flames
A new edition of Stoker’s novel that tells the real story; and an improvised spy thriller campaign for Night’s Black Agents RPG.
Two Books. One Mission.
Dracula is not a novel. It’s the censored version of Bram Stoker’s after-action report of the failed British Intelligence attempt to recruit a vampire in 1894. Kenneth Hite has restored the deleted sections, inserting annotations and clues left by three generations of MI6 analysts. This is Dracula Unredacted.
Posted on October 28, 2014 by Flames
The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again.
Posted on October 17, 2014 by Flames
Fairy tales are fantastical tales in which anything—absolutely anything—can happen. Most fairy tales don’t involve fairies. Some have morals, some don’t. Some are for kids, some aren’t. The oldest were told by adults to adults.
Fairy tales are populated by the weird and the bizarre. Elves and dragons, bridge trolls and deep-sea mermaids, sprites and goblins, talking animals and talking trees and sometimes, even fairies. There are no limits to what can be used in a fairy tale, or to what a fairy tale can be about.
Once Upon an Apocalypse contains fairy tales about zombies. Or, in some cases, zombie stories with fairies, or even fairy tales in which zombies also appear.
Posted on October 7, 2014 by Flames
War is everywhere. Not only among the firefights, in the sweat dripping from heavy armor and the clenching grip on your weapon, but also wedging itself deep into families, infiltrating our love letters, hovering in the air above our heads. It’s in our dreams and our text messages. At times it roars with adrenaline, while at others it slips in silently so it can sit beside you until you forget it’s there.
Posted on September 25, 2014 by Flames
Seattle is a fractured city, split between history and modernity.
The Unchained can stumble through rifts in time and space and wind up decades in the past. Why Some failed experiment of the God-Machine? A side effect of human ingenuity? Or are the splinter timelines in the City of Flowers a deliberate design, leading up to something greater still?
Splintered City: Seattle includes more detail on the alternate timelines described in Demon: The Descent, as well as a host of story hooks and characters for use in your chronicles. Also presented are brief suggestions on what Seattle might hold for the other denizens of the World of Darkness.
Posted on September 2, 2014 by Flames
Award-winning author and game designer Matt Forbeck is partnering with Outland Entertainment to produce a tabletop roleplaying game based upon his fantasy noir Shotguns & Sorcery novels, as well as enhanced ebook editions of those popular books. Fans of the series will have the opportunity to immerse themselves in the world, meet the characters from the books, create their own heroes, and play though brand-new adventures developed exclusively for the game.
“I’d long thought about trying to publish a Shotguns & Sorcery game myself,” Forbeck says, “but I could never manage to find the time. Then Jeremy Mohler came to me with so much love for both games and these books—and he’s such a talented artist to boot. I couldn’t ask for more dedicated publishing partners than Outland.”
Posted on September 1, 2014 by Flames
Privateer Press has recently begun uploading a number of eBook novels and anthologies based on their Iron Kingdoms and Warmachine games to DriveThruFiction.com. Previously Privateer Press had made the PDFs of the Iron Kingdoms Full Metal Fantasy RPG and select supplements available at DriveThruRPG.com.
This represents Privateer Press’ first foray into selling their Skull Island Expeditions imprint’s fiction titles on the DriveThru sites.
Posted on August 25, 2014 by Flames
London-based Modiphius Entertainment has signed script writer Dirk Vandereyken and director Raine McCormack to work on a film adaptation of its award-winning tabletop gaming universe Achtung! Cthulhu.
A scant week after hauling in a prestigious Silver ENnie for best writing and another one for best artwork, the Achtung! Cthulhu gaming line will now be expanded upon with a feature-length movie that will bring many of the characters presented in the roleplaying game and board game to life.
Posted on August 11, 2014 by Flames
ECHOES OF WAR: THRILLIN’ HEROICS combines the first four stand-alone adventures in the Echoes of War line released on DriveThruRPG with the SERENITY CREW release into one, easy-to-reference PDF. These Episodes were written by Margaret Weis, Andrew Peregrine, Monica Valentinelli, and Nicole Wakelin. Featured artists include Ben Mund, Beth Sobel, Jennifer Rodgers, Kurt Komoda, and Melissa Gay!
Posted on August 10, 2014 by Flames
The more you discover, the more the Mythos infects your mind. Your friends cannot be trusted, your knowledge means nothing, and everything you hold dear turns to dust.
The Final Revelation collects for the first time the four sanity-destroying Purist adventures for Trail of Cthulhu written by award winning RPG writer Graham Walmsley. With a framing scenario by Scott Dorward, The Final Revelation gives your Investigators the opportunity to play through a Purist campaign set in the United Kingdom of the 1930s where there is no escape, no comfort and no salvation when faced with the Mythos. Your Investigators are powerless and insignificant; your only choices death, insanity or a quiet life with a shattered mind.
Posted on August 4, 2014 by Flames
An Alien’s Guide to Conquering the Earth
It’s a pseudo-nonfiction, ‘how-to’ military handbook for aliens intending to conquer the Earth. It both looks at how all the elements are handled in SF, and satirizes them, and then brings real-world science, history, and military sciences to show how it should be done.
It goes without saying that any military campaign must be planned in ways depending upon some basic factors: The logistics of where your enemy is in relation to your own forces, environmental factors, and, most importantly, ‘why’ you’re fighting this campaign. This book intends to take these basic factors, and apply them to the purpose of conquering the planet known to the natives as Earth.
Posted on July 22, 2014 by Flames
For the first time, the Gen Con Writer’s Symposium is offering free professional-level workshops for game and publishing industry professionals. These invite-only workshops will cover building a publicity strategy, running successful Kickstarters, migrating a brand into a new genre/market, and similar topics important to your business. We will not cover the basics, but instead focus […]
Posted on July 9, 2014 by Flames
In the deepest crimson depths of their being, raw power waits to be brought to the surface. Through their force of will, Kindred can drag this power kicking and screaming into the open to perform miraculous feats and twisted blasphemies. These rituals have been developed to direct and focus this new force, unconstrained by the structure of the known Disciplines. As such, only one word has been seen fit to describe this power that has echoed throughout the ages. Magic.