Posted on October 17, 2014 by Flames
Fairy tales are fantastical tales in which anything—absolutely anything—can happen. Most fairy tales don’t involve fairies. Some have morals, some don’t. Some are for kids, some aren’t. The oldest were told by adults to adults.
Fairy tales are populated by the weird and the bizarre. Elves and dragons, bridge trolls and deep-sea mermaids, sprites and goblins, talking animals and talking trees and sometimes, even fairies. There are no limits to what can be used in a fairy tale, or to what a fairy tale can be about.
Once Upon an Apocalypse contains fairy tales about zombies. Or, in some cases, zombie stories with fairies, or even fairy tales in which zombies also appear.
Posted on October 7, 2014 by Flames
War is everywhere. Not only among the firefights, in the sweat dripping from heavy armor and the clenching grip on your weapon, but also wedging itself deep into families, infiltrating our love letters, hovering in the air above our heads. It’s in our dreams and our text messages. At times it roars with adrenaline, while at others it slips in silently so it can sit beside you until you forget it’s there.
Posted on September 25, 2014 by Flames
Seattle is a fractured city, split between history and modernity.
The Unchained can stumble through rifts in time and space and wind up decades in the past. Why Some failed experiment of the God-Machine? A side effect of human ingenuity? Or are the splinter timelines in the City of Flowers a deliberate design, leading up to something greater still?
Splintered City: Seattle includes more detail on the alternate timelines described in Demon: The Descent, as well as a host of story hooks and characters for use in your chronicles. Also presented are brief suggestions on what Seattle might hold for the other denizens of the World of Darkness.
Posted on September 2, 2014 by Flames
Award-winning author and game designer Matt Forbeck is partnering with Outland Entertainment to produce a tabletop roleplaying game based upon his fantasy noir Shotguns & Sorcery novels, as well as enhanced ebook editions of those popular books. Fans of the series will have the opportunity to immerse themselves in the world, meet the characters from the books, create their own heroes, and play though brand-new adventures developed exclusively for the game.
“I’d long thought about trying to publish a Shotguns & Sorcery game myself,” Forbeck says, “but I could never manage to find the time. Then Jeremy Mohler came to me with so much love for both games and these books—and he’s such a talented artist to boot. I couldn’t ask for more dedicated publishing partners than Outland.”
Posted on September 1, 2014 by Flames
Privateer Press has recently begun uploading a number of eBook novels and anthologies based on their Iron Kingdoms and Warmachine games to DriveThruFiction.com. Previously Privateer Press had made the PDFs of the Iron Kingdoms Full Metal Fantasy RPG and select supplements available at DriveThruRPG.com.
This represents Privateer Press’ first foray into selling their Skull Island Expeditions imprint’s fiction titles on the DriveThru sites.
Posted on August 25, 2014 by Flames
London-based Modiphius Entertainment has signed script writer Dirk Vandereyken and director Raine McCormack to work on a film adaptation of its award-winning tabletop gaming universe Achtung! Cthulhu.
A scant week after hauling in a prestigious Silver ENnie for best writing and another one for best artwork, the Achtung! Cthulhu gaming line will now be expanded upon with a feature-length movie that will bring many of the characters presented in the roleplaying game and board game to life.
Posted on August 11, 2014 by Flames
ECHOES OF WAR: THRILLIN’ HEROICS combines the first four stand-alone adventures in the Echoes of War line released on DriveThruRPG with the SERENITY CREW release into one, easy-to-reference PDF. These Episodes were written by Margaret Weis, Andrew Peregrine, Monica Valentinelli, and Nicole Wakelin. Featured artists include Ben Mund, Beth Sobel, Jennifer Rodgers, Kurt Komoda, and Melissa Gay!
Posted on August 10, 2014 by Flames
The more you discover, the more the Mythos infects your mind. Your friends cannot be trusted, your knowledge means nothing, and everything you hold dear turns to dust.
The Final Revelation collects for the first time the four sanity-destroying Purist adventures for Trail of Cthulhu written by award winning RPG writer Graham Walmsley. With a framing scenario by Scott Dorward, The Final Revelation gives your Investigators the opportunity to play through a Purist campaign set in the United Kingdom of the 1930s where there is no escape, no comfort and no salvation when faced with the Mythos. Your Investigators are powerless and insignificant; your only choices death, insanity or a quiet life with a shattered mind.
Posted on August 4, 2014 by Flames
An Alien’s Guide to Conquering the Earth
It’s a pseudo-nonfiction, ‘how-to’ military handbook for aliens intending to conquer the Earth. It both looks at how all the elements are handled in SF, and satirizes them, and then brings real-world science, history, and military sciences to show how it should be done.
It goes without saying that any military campaign must be planned in ways depending upon some basic factors: The logistics of where your enemy is in relation to your own forces, environmental factors, and, most importantly, ‘why’ you’re fighting this campaign. This book intends to take these basic factors, and apply them to the purpose of conquering the planet known to the natives as Earth.
Posted on July 22, 2014 by Flames
For the first time, the Gen Con Writer’s Symposium is offering free professional-level workshops for game and publishing industry professionals. These invite-only workshops will cover building a publicity strategy, running successful Kickstarters, migrating a brand into a new genre/market, and similar topics important to your business. We will not cover the basics, but instead focus […]
Posted on July 9, 2014 by Flames
In the deepest crimson depths of their being, raw power waits to be brought to the surface. Through their force of will, Kindred can drag this power kicking and screaming into the open to perform miraculous feats and twisted blasphemies. These rituals have been developed to direct and focus this new force, unconstrained by the structure of the known Disciplines. As such, only one word has been seen fit to describe this power that has echoed throughout the ages. Magic.
Posted on June 14, 2014 by Flames
US Roleplaying Game Publisher Brings Back Classic Horror Game
Growling Door Games, Inc. is proud to announce that they have entered into a licensing agreement with Martin Caron, the owner of the Chill RPG. The agreement gives Growling Door Games the English-language rights to publish the Chill RPG core book and supplementary materials for that game, setting the stage for a new release of a classic property that helped make horror gaming a staple of the RPG landscape.
Matthew McFarland, President of Growling Door Games, said, “We’re thrilled to bring such a classic of horror gaming back to print. Chill has a great history of success in the market. There’s been a lot of enthusiasm for the game even during its long stint out of print, and we hope both those fans and new ones will enjoy our revival of Chill.”
Posted on May 23, 2014 by Flames
Cursed Necropolis D.C. includes:
– Contextualized discussion of the history and inner workings of the Federal City from the mummy point of view, including the rise of the powerful meret known as the First Chorus and a complete overview of Washington D.C.’s geography and internal currents, political and supernatural alike.
– An array of non-player characters fully integrated into the nome, including both the Arisen who call Washington D.C. home and a few of the mortals who do their secret bidding, willingly or otherwise
– “The Great Hunt” — a complete Mummy story that Storytellers can run alone or as the prelude to a three-part series called The Avarice Chronicle
Posted on May 18, 2014 by Flames
“My name is John Doe. I’ve been dead for ten years.”
I have no heartbeat, no breath, no smell, just cold, clammy flesh animated by something I don’t understand. So I sell my dead flesh to the highest bidder. If the price is right, I’ll kill for you, steal for you, or save your life for you. There’s no mystery you can’t hire me to solve… apart from this one.
The bent copper torn apart in his flat by something not quite human. The hidden rooms underneath the Tower of London. The hollow-eyed boxer, Morse, and strange, strange Mr Smith with his head full of the future. And the secret they found. The secret of who I am. A secret so big and black and terrible that it changed everything we thought we knew about existence. And now I’m the only person who can stop the end of all life on this planet…
Posted on April 12, 2014 by Flames
On Wednesday, April 9th, Gen Con has named its 2014 Industry Insider Guests of Honor [IIGoH]. A diverse group spanning the breadth of the game industry, IIGoH members participate in numerous panels, seminars, and discussions on topics in their field of expertise. Selected by a four person Advisory Panel, IIGoH member events provide numerous opportunities […]
Posted on April 1, 2014 by Flames
RPGNow today announced that its shareholders have approved a definitive agreement for RPGNow to merge with DriveThruRPG. The agreement is a friendly transaction that will create a leading online marketplace in the tabletop gaming industry, outstanding in its ability to deliver ground-breaking products on a superior network while leveraging an international platform to create operating efficiencies and economies of scale.
“The combination of RPGNow and DriveThruRPG creates an exciting opportunity,” said Stephen Wieck, Chief Executive Officer, DriveThruRPG. “In addition to joining our two world-class companies, this is a compelling strategic, accretive transaction for our shareholders. The RPGNow team have created a business that, when combined with DriveThruRPG, has the foundation for remarkable future growth, and it will yield many synergies and benefits. We are looking forward to bringing our teams together to deliver the most innovative products and services and a superior customer experience in the highly competitive and dynamic marketplace within which we operate.”
Posted on March 31, 2014 by Flames
The Fine Young Capitalists’ begins their first online project allowing any women to have their chance at creating a video game In 2011, the Video Game Industry took in over $16 Billion dollars but despite women representing 45% percent of the game playing audience they directed less than 2% of the Games. In combination with […]
Posted on March 27, 2014 by Flames
Solaris is very proud to announce the follow-up to Tony Ballantyne’s critically-acclaimed novel, Dream London. “Tony’s Dream London was this poetical, phantasmagorical, satirical, and fantastical mash-up of a book, a real joy to read and a world I didn’t want to leave in a hurry,” said Solaris editor-in-chief Jonathan Oliver. “I’m delighted then that we’re […]
Posted on March 24, 2014 by Flames
Angels are everywhere.
They are under the everyday world, behind it, beyond it. They are sent by the God-Machine to enact its will through time and space, delivering messages, building infrastructure, protecting some people, killing others. You were one of those angels…
But not anymore.
Now you are one of the Unchained, a fallen angel who defected to the human race. Yours is a world of false identities and clockwork conspiracies, stolen faces and hidden works of the Machine.
You cannot — will not — return to the sterile embrace of Heaven.
All you can do is reign in Hell.
Posted on March 3, 2014 by Flames
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