Posted on March 20, 2013 by Flames
The Flames of Shadam Khoreh is the concluding volume in The Lays of Anuskaya trilogy. It brings the story full circle from where it began in The Winds of Khalakovo. In that first novel, Nikandr Khalakovo, a prince of the Grand Duchy of Anuskaya, learns of Nasim, an autistic savant with wondrous powers. Through Nasim, Nikandr learns of the Al-Aqim, three wizards who long ago tore rifts between the material and elemental worlds. Those rifts have been growing, and things are coming to a head at last. The story expands in the second book, The Straits of Galahesh, moving from the archipelagos where Nasim was discovered to the island of Galahesh. It is there that a plot by Al-Aqim is revealed. And in The Flames of Shadam Khoreh, the rifts have spread to places that once thought themselves safe. It falls to the heroes to close the rifts before the entire world suffers the consequences.
Posted on March 19, 2013 by Flames
Mechanical Dream is a world unlike anything you’ve ever experienced. On a huge planet, Naakinis, 10 races vie for survival under conditions no humans could ever hope to survive in one immense continent, encircled by impassable darkness: Kainas.
Mechanical Dream is now available in PDF format at DriveThruRPG.com!
Posted on March 13, 2013 by Flames
Nearly two years after the harrowing events of The Straits of Galahesh, Atiana and Nikandr continue their long search for Nasim. The clues they find lead them to the desert wastes of the Gaji, where the fabled valley of Shadam Khoreh lies.
But all is not well. War has moved from the islands to the mainland, and the Grand Duchy knows its time may be limited if Yrstanla rallies its forces. Worse, the wasting disease and the rifts grow ever wider, threatening places that once thought themselves safe. The Dukes believe that their only hope may be to treat with the Haelish warriors to the west of Yrstanla, but Nikandr knows that the key is to find Nasim and a lost artifact known as the Atalayina.
Will Nikandr succeed and close the rifts once and for all? The answer lies deep within the Flames of Shadam Khoreh.
From Bradley P. Beaulieu, author of the critically acclaimed debut novel, The Winds of Khalakovo, comes the concluding volume in the Lays of Anuskaya trilogy, The Flames of Shadam Khoreh.
Posted on February 1, 2013 by Flames
The long-delayed conclusion to the Redemption Trilogy — in which four heroes face their world’s most dangerous villain.
In 2006, White Silver Publishing released Into the Reach, the first novel of the Redemption Trilogy. In 2007, Departure followed. Soon after, White Silver folded, and the third book, Regaining Home, was never published. A draft of the manuscript is complete but was never finished.
In 2010, White Silver released the rights to publish the novels back to Alana Abbott, and now Alana — with the team of editor extraordinaire Shawn Merwin and amazing artist Lindsay Archer — is making plans to finish Regaining Home for release as an e-book.
Posted on January 29, 2013 by Steven Dawes
I’ve been hearing about Hansel & Gretel (H&G) for well over a year now. It was supposed to have hit the theatre a few times over the last year before it if finally escaped this weekend. If I had to guess, the studio was probably waiting for an opportunity to dump it in hopes of making a quick buck and then forgotten about, and after the “Avengers” made it so big and everyone recognizes Jeremy “Hawkeye” Renner these days, now was the time to start this witch hunt. It was probably the right move; my niece was dying to go see this with me, simply because Hawkeye was in it. So with a couple of teens and my wife forming a hunting party, we all went to see G&H. And how did the hunt go?
Posted on October 23, 2012 by Flames
The KickStarter Campaign for Ars Magica: Years of Conquest is now available! The Campaign will run until November 18th, 2012.
Years of Conquest is based on Atlas Games’ award-winning Ars Magica role-playing game, and features a full century of simulation gameplay in a fantastic and magical Medieval setting. A faithful rendition of the original game, Years of Conquest incorporates the full Fifth Edition rules, including the legendarily powerful and flexible magic system.
The player must build their own Covenant in a time of invasion and strife and protect it from influences both within and without, if they are to attain the dizzying heights of magical power. For the first time in the 25 year history of Ars Magica, players are invited to discover the secrets of House Diedne, a powerful and enigmatic House facing total destruction.
Posted on October 13, 2012 by Flames
2012 marks the 200th anniversary of Grimm’s Tales. For two centuries, the brothers’ collection of fairy tales provided us with a sense of wonder while remarking on our humanity. You may have already seen the celebratory uptick in fairy tale-themed movies, television shows, and stories — but what’s being published next is even better.
Acclaimed author Philip Pullman (His Dark Materials trilogy) has re-written fifty of these fairy tales for the modern age. His new book, titled Fairy Tales From The Brothers Grimm will debut on November 12, 2012. The British author has scheduled some appearances and readings related to the new tome; just check out the official website of Philip Pullman for details.
Posted on October 12, 2012 by Monica Valentinelli
Citadels of the Lost is Book Two in The Annals of Drakis series by Tracy Hickman. A veteran author, Hickman explores a new fantasy world where the opposites of magic provide power (and a lack thereof) to varying races; humans, elves, dragons, dwarves, goblins, chimerians, manticores, etc. The elves rule the dreaded Rhonas Empire with an iron fist — and slavery by use of their magical source dubbed the “Aether.”
Posted on August 29, 2012 by Flames
13th Age is a new story-focused, dungeon-crawling, owlbear-fighting roleplaying game co-designed by Rob Heinsoo and Jonathan Tweet with art by fantasy illustrators Lee Moyer and Aaron McConnell.
Now that the core game is available for pre-order, Rob, Jonathan, Lee and Aaron want nothing more than to keep working together and create the first expansion book for 13th Age. But they they need your help to do it. That’s where the 13 True Ways Kickstarter comes in.
Posted on August 27, 2012 by Flames
We have a new guest post from post from Jonathan Creffield, author of the dark fantasy tale Hell’s Door Opens.
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I want to ask you a question but before we get to it we’ll take a little flight of the imagination.
Let’s pretend you’re in London. It is the latter part of the 1840’s. Smokey chimneys, rakish gents, dowdy harlots, and grubby faced urchins – you get the picture. You are a writer, probably down at heel, penniless, struggling – that is if you’re anything like most writers I know.
Posted on August 6, 2012 by Michael Holland
Prince Calgus found himself standing before a mirror, regarding his own face but seeing something alien; blood surrounded his mouth, his garments were torn and faded, stained with wine and food, his blond hair matted, and his hands coated in gore.
A story’s first sentence is always an important one. Although this is not the first sentence of the novel when you take the prologue into account this is the moment readers meet Calgus, Prince of Sept. It is also the moment when you realize that Jon Creffield is going to take the classic tale of swords and sorcery and turn it on its head. Hell’s Door Open is equal parts fantasy and horror with healthy doses of great storytelling.
Posted on July 31, 2012 by Megan
Those wizards! Give them half a chance and they will conduct bizarre experiments without a thought for their neighbours… and this adventure, designed for 8-10 2nd-level characters, is all about stopping one such wizard in his tracks. He lives on a clifftop near a village, and the rascal has even been using some of the locals in his experiments. Maybe some of the locals were friends or relatives of the characters, or maybe these budding heroes have been asked to help out.
Posted on July 26, 2012 by Megan
Back in the mists of time, I wandered into a meeting of the university’s then wargames club and over the sound of jawbones hitting the floor at the sight of a woman, a lanky fellow asked “Would you like to play D&D?”
Opening this work takes me back to the sheer wonders and excitement that followed. The whole style, the artwork, the words, are redolent of those early books that soon found their way onto my bookshelves alongside the botany textbooks… and yet, this isn’t merely another retro-clone, it is a coherent game in its own right, bringing its own freshness and elegance to the core of fantasy role-playing: the small band of adventurers battling enormous odds and terrifying monsters in search of awesome magics and heaps of treasure.
Posted on July 17, 2012 by Flames
Beyond the Dice enhances the overall gaming experience by adding emotional depth to the table-top gaming environment.
Phrygian Phish Musical Productions presents the first release in a new line of soundtracks specifically created for the tabletop gaming environment. Beyond the Dice: Symphonic Soundscapes features six dynamic symphonic scores and two bonus music tracks created to provide a musical reference for various gaming scenes.
Posted on May 24, 2012 by Monica Valentinelli
Fantasy as a genre is rife with rich worlds, dense descriptions, and complex cultures. As a reader (and a writer) I’ve always been fascinated with how other authors explore cultures within the context of the genre. Sometimes, a culture is revealed through a character’s actions or speech patterns; other times, through the way a particular town or setting is described.
In my experiences, the majority of the books I’ve read keep diverse cultures at the background of the story instead of the forefront. Intellectually, I understand why this is. Often, there’s a lot of world to explore and, in the fantasies I’ve read, that means the story matches that as well. Still, I’ve often found my reading has been bereft of the richness of contemporary stories that were firmly rooted in “a” non-European culture in “this” genre. Is that a fault of the industry? No, it just means there’s been a gap in my library that this picky reader hasn’t been able to fill since I first read The Alchemist by Paulo Coelho many years ago.
Posted on May 21, 2012 by Flames
Twenty years ago, a barmaid in a harbor town fell for a young sailor who turned pirate to make his fortune. But what truly became of Black Edward Tew remains a mystery—one that has just fallen into the lap of freelance sword jockey Eddie LaCrosse.
For years, Eddie has kept his office above Angelina’s tavern, so when Angelina herself asks him to find out what happened to the dashing pirate who stole her heart, he can hardly say no—even though the trail is two decades old. Some say Black Edward and his ship, The Bloody Angel, went to bottom of the sea, taking with it a king’s fortune in treasure. Others say he rules a wealthy, secret pirate kingdom. And a few believe he still sails under a ghostly flag with a crew of the damned.
To find the truth, and earn his twenty-five gold pieces a day, Eddie must take to sea in the company of a former pirate queen in search of the infamous Black Edward Tew…and his even more legendary treasure.
Flames Rising is pleased to present the first chapter of Wake of the Bloody Angel, a new Eddie Lacrosse new novel by Alex Bledsoe.
Posted on May 14, 2012 by davidahilljr
Our new game, Farewell to Fear, is a dark fantasy game about revolution and enlightenment taking people out of the darkness. Your players choose a thing about the world they want to change, and they set out to change it. As we design Farewell to Fear, I’ve tried to keep this at the front of every effort. I’m tackling this through three main avenues, game mechanics, setting writing, and art direction.
In the game mechanics, revolutions are at the forefront. Change needs to drive advancement. So, our entire system is based on building solutions to massive problems, and using thinking and preparation to tackle otherwise overwhelming problems. As the game progresses, characters grow and evolve through their engagements with change.
Posted on May 9, 2012 by DecapitatedDan
“For nearly as long as she can remember, Dancy Flammarion has fought monsters, cutting a bloody swath through the demons and dark things of the world, aimed like a weapon by forces beyond her control or questioning.”
Phew! I have to admit that I originally feared this would be a book along the lines of Twilight, due to the popularity of such franchises being turned into comics. It is not though. What is presented within these pages is a story that is visually breathtaking, mentally stimulating and when combined they create one hell of a first issue. The artwork in this book did take me a little bit to adjust to, but after 5 pages I was on board. The character designs are great, and the consistency is seen from panel to panel.
Posted on April 10, 2012 by Megan
The Introduction recounts some of the inspirations for this game, the chief being Robert Graves’s I, Claudius and Claudius the God novels, brought to the TV as a mini-series 35 years ago… just when I was taking a classical literature course in high school and discovering the pleasures of Roman history! Based in an alterate history world, this game aims to recreate the intrigue, adventure and mystery of the Roman Empire in its heyday, a heady mix to explore.
Chapter 1: Servants of Gaius goes into more detail of what the game entails. Set in Rome, the core concept is that something threatens the well-being of the Empire and of Caligula the Emperor, and the characters are tasked to deal with it… once they have discovered what it is!
Posted on April 6, 2012 by Flames